LlTriggerSoundLimited
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Summary
Function: llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );| 212 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
| • string | sound | – | a sound in the prim's inventory or UUID | |
| • float | volume | – | between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0) | |
| • vector | top_north_east | – | position in region coordinates | |
| • vector | bottom_south_west | – | position in region coordinates |
If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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