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TriggerSoundLimited
llTriggerSoundLimited
Description
Function: llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );
Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west
| • string
| sound
| –
| a sound in the prim's inventory or UUID
|
|
| • float
| volume
| –
| between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
|
|
| • vector
| top_north_east
| –
| position in region coordinates
|
|
| • vector
| bottom_south_west
| –
| position in region coordinates
|
|
If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.