LlTriggerSoundLimited

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Contents

Summary

Function: llTriggerSoundLimited( string sound, float volume, vector top_north_east, vector bottom_south_west );
212 Function ID
0.0 Delay
10.0 Energy

Plays sound at volume, centered at but not attached to object, limited to the box defined by vectors top_north_east and bottom_south_west

• string sound a sound in the prim's inventory or UUID
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• vector top_north_east position in region coordinates
• vector bottom_south_west position in region coordinates

If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.

Caveats

  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.

Search JIRA for related Bugs

Examples

See Also

Functions

•  llPlaySound
•  llTriggerSound

Deep Notes

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