From Second Life Wiki
TriggerSound
llTriggerSound
Description
Function: llTriggerSound( string sound, float volume );
Plays sound at volume, centered at but not attached to object.
| • string
| sound
| –
| a sound in the prim's inventory or UUID
|
|
| • float
| volume
| –
| between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
|
|
If the object moves the sound does not move with it.
Use llPlaySound to play a sound attached to the object.
Caveats
- If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
- If sound is a UUID then there are no new asset permissions consequences for the object.
- The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
Examples
//When touched, object containing this script will trigger the sound entered.
//This function allows object to trigger sound even if attached to an avatar (AGENT)
//Creator: TonyH Wrangler
string sound = "ed124764-705d-d497-167a-182cd9fa2e6c"; //uuid or name of item in inventory
default
{
touch_start(integer total_num)
{
llTriggerSound(sound, 1.0);
}
}