LlStopSound
From Second Life Wiki
| LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llStopSound( );| 92 | Function ID |
| 0.0 | Forced Delay |
| 10.0 | Energy |
Stops the attached sound(s) currently playing
Caveats
- There is no way to stop a specific sound.
- In a linked set it will only stop the sound from the prim the script is in.
Examples
default { state_entry() { llLoopSound("string soundname if in object inventory or UUID", 1.0); } touch_start(integer total_number) { llStopSound();//As if by magic the sound stops!! } }
See Also
Functions
| • | llSound | – | This function has been deprecated, please use llPlaySound instead. | |
| • | llPlaySound | |||
| • | llPlaySoundSlave | |||
| • | llLoopSound | |||
| • | llLoopSoundMaster | |||
| • | llLoopSoundSlave |
This article wasn't helpful for you? Maybe the related article at the LSL Wiki is able to bring enlightenment.

