Difference between revisions of "PRIM PHYSICS MATERIAL"

From Second Life Wiki
Jump to navigation Jump to search
m
m (oops ^^;)
Line 87: Line 87:
<!--{{LSL DefineRow||[[changed]]|}}-->
<!--{{LSL DefineRow||[[changed]]|}}-->
|history=
|history=
*Introduced in [[Release Notes/Second Life RC BlueSteel/11#11.09.09.240509|Second Life RC BlueSteel 11.09.09.240509]], September 9, 2011
*Introduced in [[Release Notes/Second Life RC LeTigre/11#11.09.09.240509|Second Life RC LeTigre 11.09.09.240509]], September 9, 2011
*[http://www.sluniverse.com/php/vb/scripting/61203-future-physics-functions-tease.html#post1305775 SLUniverse:Future physics functions tease]
*[http://www.sluniverse.com/php/vb/scripting/61203-future-physics-functions-tease.html#post1305775 SLUniverse:Future physics functions tease]
|location
|location

Revision as of 13:33, 20 September 2011

Description

Constant: integer PRIM_PHYSICS_MATERIAL = 31;

The integer constant PRIM_PHYSICS_MATERIAL has the value 31

PRIM_PHYSICS_MATERIAL is used to get or set the prim's physics material properties.

llSetPrimitiveParams

llSetPrimitiveParams([ PRIM_PHYSICS_MATERIAL, integer material_bits, float gravity_multiplier, float restitution, float friction, float density ]);
• integer material_bits bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
• float gravity_multiplier range [-1.0, +28.0]
• float restitution range [0.0, 1.0]
• float friction range [0.0, 255.0]
• float density range [1.0, 22587.0] kg/m^3

When used with llSetPrimitiveParams & llSetLinkPrimitiveParams All Issues ~ Search JIRA for related Bugs

llGetPrimitiveParams

llGetPrimitiveParams([ PRIM_PHYSICS_MATERIAL ]);

Returns the list [ integer material_bits, float gravity_multiplier, float restitution, float friction, float density ]

• integer material_bits bitwise combination of DENSITY, FRICTION, RESTITUTION, and GRAVITY_MULTIPLIER and specifies which floats to actually apply
• float gravity_multiplier range [-1.0, +28.0]
• float restitution range [0.0, 1.0]
• float friction range [0.0, 255.0]
• float density range [1.0, 22587.0] kg/m^3

All Issues ~ Search JIRA for related Bugs

material_bits Flags V Description
DENSITY Indicates that density parameter is enabled
FRICTION Indicates that friction parameter is enabled
RESTITUTION Indicates that restitution parameter is enabled
GRAVITY_MULTIPLIER Indicates that gravity_multiplier parameter is enabled

Caveats

  • A collision between two objects with restitution 1.0 will still not be perfectly elastic due to damping in the physics engine.
All Issues ~ Search JIRA for related Bugs

Deep Notes

History

Search JIRA for related Issues

Footnotes

  1. ^ The ranges in this article are written in Interval Notation.

Signature

integer PRIM_PHYSICS_MATERIAL = 31;