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- 23:46, 1 June 2010 diff hist +111 LSL HTTP server/examples updated PHP warning with a possible solution.
- 12:03, 14 April 2010 diff hist +57 User:Nyx Linden/Office Hours Agenda →April 14, 2010: Added windlight
- 22:42, 29 March 2010 diff hist +620 Talk:Limits question about utf8 on description
- 22:36, 29 March 2010 diff hist +108 Limits →Building: added hovertext
- 05:09, 26 February 2010 diff hist +105 Talk:Agni Pilot Regions added Eraos to wait list
- 10:05, 6 January 2010 diff hist −4 User:Nyx Linden/Office Hours Agenda →January 06, 2010: Linden Bear plz
- 15:13, 29 December 2009 diff hist +342 LlSitTarget Can remove script without removing sit target. Shift-copy does not retain sit target in copy.
- 14:53, 29 December 2009 diff hist +165 LlSetText Noted that shift-copy not keeping the floating text prim property
- 22:36, 1 October 2009 diff hist −194 VWRAP Charter Fixed my other-wikierly linebreaks.
- 22:34, 1 October 2009 diff hist −54 VWRAP Charter Cleaned up copy/pasted formatting a little.
- 12:28, 19 August 2009 diff hist +108 User:Nyx Linden/Office Hours Agenda AOs
- 09:20, 19 August 2009 diff hist +322 User:Nyx Linden/Office Hours Agenda First frame duplicate on animations, mod animations after uploading, and arrows on HUD edit don't work.
- 09:10, 19 August 2009 diff hist +191 User:Nyx Linden/Office Hours Agenda Added deformations and 3D Skyboxes
- 11:42, 23 July 2009 diff hist +190 Limits Added avatar max speed and max teleport speed
- 22:16, 18 July 2009 diff hist +74 LlSetPrimitiveParams added llSetStatus as related function
- 13:43, 10 July 2009 diff hist +77 User:Stickman Ingmann current
- 04:45, 17 January 2009 diff hist +6 Release Notes/Second Life Server/1.25 jira link plz
- 14:58, 15 January 2009 diff hist +25 LlGetInventoryName added number start index
- 14:53, 1 January 2009 diff hist +361 Talk:Internal Animations voice chat needs love
- 16:24, 13 October 2008 diff hist −60 LlRemoteLoadScriptPin start_param is reset with script (tested by Cedrick Oceanland)
- 15:19, 13 October 2008 diff hist +37 LlGiveInventory no delay on attachments. Tested by Cedrick Oceanland (thanks)
- 06:16, 7 October 2008 diff hist +265 N Talk:LlGetParcelFlags Doesn't display the USER'S permissions on the parcel, just the generic permissions
- 17:22, 3 October 2008 diff hist 0 m LlGetAgentInfo fixed link
- 17:21, 3 October 2008 diff hist +191 LlGetAgentInfo Added note about border crossings being unreliable
- 01:23, 18 September 2008 diff hist +353 N Talk:LlSetForce Added note about the working scope of llSetForce()
- 01:01, 4 September 2008 diff hist +78 LlGetMass attachments don't effect avatar's mass. Just checked.
- 18:25, 14 August 2008 diff hist +31 Sensor Added caveat: Lindens cannot be sensor()ed.
- 18:23, 14 August 2008 diff hist +343 Talk:LlSubStringIndex Example misleading: Lindens cannot be sensor()ed.
- 17:29, 14 August 2008 diff hist 0 ListUnique ++i is faster than i++. Just a little.
- 06:21, 13 August 2008 diff hist +344 PRIM TEXTURE added mention of texture constants
- 15:55, 5 July 2008 diff hist +1,145 N Talk:Stopwatch(float precision time) comment feasability of the idea, and needs a jira request not a wiki page
- 23:31, 20 June 2008 diff hist +145 Talk:LlTakeControls removed stupid question. 1 = 0001, or CONTROL_FWD, only.
- 23:16, 20 June 2008 diff hist +221 Talk:LlTakeControls llTakeControls(1, TRUE, TRUE) ok? And blacklisted functions?
- 20:32, 20 June 2008 diff hist +104 User:Stickman Ingmann
- 20:26, 20 June 2008 diff hist +143 User:Stickman Ingmann
- 20:24, 20 June 2008 diff hist +1,091 N Talk:Attach New page: In order for the <tt><big>attach()</big></tt> event to trigger while detaching, it must delay the detach long enough for it to process its contents. There are a few things, such as pr...
- 20:09, 20 June 2008 diff hist +2,536 N Talk:Run time permissions Asked a question regarding the validity of circumventing this event call
- 11:15, 27 December 2007 diff hist +126 LlSetObjectName clarified behavior when called from a child prim.
- 17:19, 10 December 2007 diff hist +735 Talk:Internal Animations added how to find priorities, questioned how to find priorities on specifif bones