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- {{LSL Constant ...SHAPE_TYPE]]. Prims of this type use the convex hull of the prim shape for physics (this is the default for mesh objects)639 bytes (94 words) - 20:24, 9 July 2013
- {{LSL DefineRow||[[llGetOmega/ja|llGetOmega]]|}} {{LSL DefineRow||[[llGetVel/ja|llGetVel]]|}}1 KB (106 words) - 13:34, 25 February 2016
- {{LSL Constant |pa={{LSL Constant/List|i_front=[ [[OBJECT_OMEGA]]|i_end= ]1 KB (126 words) - 18:56, 30 November 2015
- {{LSL DefineRow||{{LSLG/ja|llGroundRepel}}|}} {{LSL DefineRow||{{LSLG/ja|llSetHoverHeight}}|}}415 bytes (48 words) - 01:24, 15 May 2010
- {{LSL DefineRow||[[not_at_rot_target]]|}} {{LSL DefineRow||[[at_target]]|}}922 bytes (126 words) - 07:59, 31 December 2013
- |examples=<lsl> </lsl>1 KB (90 words) - 01:16, 4 May 2010
- {{LSL DefineRow||[[llGetOmega]]|}} {{LSL DefineRow||[[llGetVel]]|}}1 KB (131 words) - 01:52, 22 January 2015
- ...S_SHAPE_TYPE|integer|30|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's physics shape type}}}} ...HYSICS_SHAPE_PRIM|integer|0|c=The visible shape of the prim determines its physics-shape}}4 KB (482 words) - 02:12, 27 December 2013
- ...me flags are stored in [[bit field]]s, others are accessed with separate [[LSL Variables|variables]].}} ...that is not affected by gravity, collisions or [[:Category:LSL Physics|LSL physics functions]], but other objects and avatars can still collide with it. Scrip2 KB (312 words) - 19:25, 23 July 2011
- {{LSL DefineRow||[[llGetAccel]]|}} {{LSL DefineRow||[[llGetVel]]|}}927 bytes (111 words) - 02:22, 22 January 2015
- {{LSL DefineRow||[[not_at_rot_target]]|}} {{LSL DefineRow||[[at_target]]|}}955 bytes (138 words) - 06:35, 26 July 2010
- {{LSL DefineRow||{{LSLG/ja|llGetObjectMass}}|オブジェクトの質量を取得1 KB (127 words) - 04:54, 25 February 2016
- {{#vardefine:physics_const|{{LSL Const/ja|PRIM_PHYSICS|integer|3|c=オブジェクトの物理状態を{{Get }}{{LSL Constant1 KB (152 words) - 00:47, 21 December 2015
- !{{!}} {{LSL Param/ja|pstype|type}}フラグ3 KB (256 words) - 03:30, 25 December 2013
- {{LSL DefineRow||{{LSLG/ja|llGetAccel}}|}} {{LSL DefineRow||{{LSLG/ja|llGetOmega}}|}}2 KB (102 words) - 13:39, 25 February 2016
- {{LSL DefineRow||{{LSLG/ja|llGetPos}}|}} {{LSL DefineRow||{{LSLG/ja|llGetGeometricCenter}}|}}698 bytes (61 words) - 22:07, 15 May 2010
- {{LSL Function/ja |also_functions={{LSL DefineRow||{{LSLG/ja|llSetForceAndTorque}}|}}715 bytes (73 words) - 14:35, 12 May 2010
- * [http://lslwiki.net/lslwiki/wakka.php?wakka=physics Physics related LSL on LSLwiki.net] * [http://lslwiki.net/lslwiki/wakka.php?wakka=vehicles Vehicle related LSL on LSLwiki.net]460 bytes (70 words) - 09:35, 17 August 2009
- {{LSL DefineRow||{{LSLG/ko|not_at_rot_target}}|}} {{LSL DefineRow||{{LSLG/ko|at_target}}|}}1 KB (123 words) - 01:45, 7 July 2011
- ...ntom does not stop them from being simulated by the physics engine. Use [[Physics Optimization]] to do this. * [[:Category:LSL Phantom]]505 bytes (73 words) - 05:14, 10 December 2012