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- ...ch as lights, sculpted prims, and flexible objects. Support for projected light textures is pending. ! LSL Exposure859 bytes (112 words) - 13:48, 3 December 2010
- {{LSL Constant |desc= The light projection settings for this prim. If the prim is not a projector the textu384 bytes (43 words) - 11:06, 5 October 2021
- {{LSL Constant/ja |value={{LSL Hex/ja|0x200|512}}670 bytes (63 words) - 22:31, 11 December 2012
- {{LSL Header|ml=*}}{{RightToc}} ||[[User:Toady Nakamura/Touch Toggle Light|Touch Toggle Light]]1,020 bytes (140 words) - 10:16, 10 July 2012
- {{LSL Generic/deprecated|none}}{{Issues/VWR-20197}} {{LSL Constant908 bytes (127 words) - 14:01, 18 September 2011
- ..._LIGHT|integer|23|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the prim's point light configuration}}}} }}{{LSL Constant5 KB (586 words) - 07:47, 30 June 2022
- {{LSL Constant |desc=This constant and it's underlying functionality is deprecated.<br/> Light is no longer a prim property, it is now a face property. The same functiona1 KB (182 words) - 22:05, 24 April 2010
- |constants={{LSL Constants/PrimitiveParams/ja|get}} msg += "not a light source.";3 KB (260 words) - 05:04, 25 February 2016
- |func_desc=[[llGetPrimitiveParams/ja|llGetPrimitiveParams]] と同じですが、指定された {{LSL Param|link}} 番号のプリムにだけ作用します。 |Return_text='''{{LSL Param|link}}''' の '''{{LSL Param|params}}''' リストの中で要求されたプリム属性の集合4 KB (319 words) - 04:53, 25 February 2016
- ...p://community.secondlife.com/t5/Building-and-Texturing-Forum/Are-projected-light-reflections-strange/m-p/2105597#U2105597 [[User:Drongle McMahon|Drongle McM # Any ETA for LSL commands for the light projectors (FOV, Focus etc.)? They are useless without scripting. [[User:Ti1 KB (141 words) - 11:24, 5 August 2013
- ...n LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. *The name of this function is actually a misnomer as LSL color is actually in [https://www.color.org/chardata/rgb/BT709.xalter Rec.71 KB (185 words) - 23:28, 6 October 2022
- ...n LSL as linear red, green blue values in the range (0.0, 1.0). Internally light calculations are performed in the sRGB colorspace. *The name of this function is actually a misnomer as LSL color is actually in [https://www.color.org/chardata/rgb/BT709.xalter Rec.71 KB (186 words) - 23:30, 6 October 2022
- |examples=<lsl>default }</lsl>2 KB (288 words) - 18:55, 10 June 2012
- {{Multi-lang|1=LSL_Portal|2=/ja}} {{LSL Header/ja}} __NOTOC__ == Second Life LSL ポータルへようこそ! ==7 KB (763 words) - 11:22, 8 October 2013
- {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==7 KB (740 words) - 09:08, 8 June 2013
- {{LSL Header|ml=*}} __NOTOC__ == Запрошуємо на Second Life LSL портал! ==7 KB (740 words) - 09:34, 8 June 2013
- {{Multi-lang|LSL Portal|/ja}} {{LSL Header/ja|ml=*}}9 KB (889 words) - 10:54, 22 November 2023
- {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.7 KB (918 words) - 01:35, 3 May 2024
- {{#vardefine:light_const|{{LSL Const/ja|PRIM_POINT_LIGHT|integer|23|c=プリムのポイント光の設定 }}{{LSL Constant/ja4 KB (286 words) - 06:23, 25 February 2016
- {{LSL Header|ml=*}} __NOTOC__ == Benvinguts al Portal de Second Life LSL! ==7 KB (884 words) - 11:52, 25 June 2010
- {{multi-lang|1=LSL Portal|2=/it}} {{LSL Header{{#var:lang}}}} __NOTOC__6 KB (817 words) - 13:01, 1 November 2009
- {{Multi-lang|1=LSL Portal|2=/zh-Hant}} {{LSL Header{{#var:lang}}}} __NOTOC__7 KB (643 words) - 22:28, 1 May 2011
- {{LSL Header/pl}} __NOTOC__ == Witaj w Second Life LSL Portal! ==7 KB (883 words) - 05:08, 7 June 2011
- ...environment settings), Second Life day cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly. {{LSL DefineRow||[[llGetSunDirection]]|}}1 KB (186 words) - 10:45, 29 August 2023
- {{Multi-lang|LSL Portal}} {{LSL Header{{#var:lang}}}} __NOTOC__6 KB (585 words) - 10:53, 8 September 2009
- ...environment settings), Second Life day cycles are 4 hours long (3 hours of light, 1 hour of dark). The sunrise and sunset time varies slowly. {{LSL DefineRow||[[llGetSunDirection]]|}}1 KB (186 words) - 10:46, 29 August 2023
- {{LSL Header{{#var:lang}}}} __NOTOC__ == ¡Bienvenido al Portal de LSL de Second Life! ==8 KB (1,012 words) - 21:57, 3 January 2011
- {{LSL Header|ml=*}} ...gned to simplify data management of multiple, (pseudo-)parallel threads in LSL scripts. Examples include the communication with multiple avatars (e.g. thr1 KB (198 words) - 06:44, 24 October 2015
- {{LSL Header/de}} == Willkommen im Second Life LSL Portal! ==9 KB (1,149 words) - 07:44, 27 March 2015
- {{#vardefine:ml-cat|/LSL}}{{Help|Misc=*}} {{LSL Header}}4 KB (464 words) - 14:48, 22 January 2015
- {{LSL Header{{#var:lang}}}} __NOTOC__ == Bem vindo ao Portal LSL do Second Life! ==6 KB (841 words) - 18:33, 23 January 2012
- {{LSL Header|ml=*}} ! scope="col" | Associated LSL9 KB (1,001 words) - 13:03, 14 July 2022
- {{LSL Header/ru}}{{LSLC|||{{#var:lang}}}}{{LSLC|Types||{{#var:lang}}}} == Добро пожаловать в Second Life LSL портал! ==11 KB (911 words) - 15:21, 18 May 2015
- {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}8 KB (1,023 words) - 12:11, 21 October 2016
- |[[vector]] {{LSL Param|color}}, [[float]] coverage, [[float]] scale, [[float]] variance, [[v |[[rotation]] {{LSL Param|rot}}, [[float]] scale, [[float]] brightness, [[integer]] is_default_6 KB (858 words) - 10:04, 20 January 2024
- {{#vardefine:reflection_probe_const|{{LSL Const|PRIM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|set| {{!}} {{LSL Const|PRIM_REFLECTION_PROBE_BOX|integer|1|c=Determines if the reflection pr5 KB (708 words) - 15:11, 22 April 2024
- ===={{LSL Param|status_code}}====15 KB (1,085 words) - 11:32, 22 November 2023
- {{#vardefine:reflection_probe_const|{{LSL Const/ja|PRIM_REFLECTION_PROBE|integer|44|c=Used to {{GetSet|{{{1|}}}|get|s {{!}} {{LSL Const|PRIM_REFLECTION_PROBE_BOX/ja|integer|1|c=Determines if the reflection5 KB (719 words) - 01:05, 8 October 2023
- {{LSL Header|ml=*}}{{RightToc}} ||Touch to change from dark to light. Use framework for other on/off projects.2 KB (228 words) - 11:34, 12 June 2013
- Second Life bots can perform the various operations (not available by LSL): | '''yes, using free device''' || no || '''yes, using LSL (free devices) or built-in HTTP''' || no || '''yes'''7 KB (946 words) - 12:39, 9 January 2018
- {{LSL DefineRow||[[llGetTimeOfDay/ja|llGetTimeOfDay]]|}} |cat3=Light3 KB (414 words) - 06:56, 25 February 2016
- {{LSL Header}} ...cial attachment that makes it work). This was inspired by a request for a light that would follow the camera around, but can be used for all sorts of other3 KB (466 words) - 14:13, 24 January 2015
- {{LSL Header}} == Getting started in LSL scripting in Second Life ==18 KB (3,026 words) - 19:50, 15 December 2022
- |style="white-space: nowrap"|'''bugs set_texture''' ''[[:Category:LSL Key|uuid]]'' |style="white-space: nowrap"|'''c1 set_texture''' ''[[:Category:LSL Key|uuid]]''25 KB (4,235 words) - 23:11, 2 September 2009
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,722 words) - 11:01, 27 October 2023
- ...0f44><b>Simon Linden</b><nowiki>: Let's see ... the release news is pretty light this week because we're not updating anything</nowiki></font> ...en record. 1. Any roadmap for LSL control of materials? 2. Any roadmap for LSL control of projector parameters (texture/FOV/Focus/Ambiance)?</nowiki></fon36 KB (5,718 words) - 13:44, 8 April 2014
- {{Otheruses4|primitives|[[LSL]] related information|:Category:LSL Prim}} || [[PRIM_POINT_LIGHT|Light]] || Yes || Yes || Yes || Yes5 KB (758 words) - 10:38, 4 September 2023
- {{LSL Header}} = LZW LSL Implementation =17 KB (1,725 words) - 11:12, 25 January 2015
- * '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scrip ** '''[[Pathfinding LSL Functions]]''' - standard reference for all of the pathfinding functions.9 KB (1,317 words) - 10:56, 4 August 2014
- ===={{LSL Param|status_code}}==== <tr><td>{{LSL Const|RCERR_UNKNOWN|integer|-1}}</td><td>{{#var:value}}</td><td>The raycast15 KB (2,230 words) - 09:48, 5 November 2023