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  • ...60}}{{LSL_Function/boolean|queue|pd=sound queuing:|bool=*|default=false}}{{LSL Function/link-face|link}} |head={{LSL Function/Head
    4 KB (593 words) - 05:29, 3 February 2023
  • ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (427 words) - 16:46, 12 October 2023
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (758 words) - 10:38, 4 September 2023
  • ::: Sound and Media controls ::: see below for query parameters, of course, values are URL escaped
    11 KB (1,645 words) - 13:31, 11 October 2023
  • ** Ability to chat radar info (keys) to boost lsl radars ** Ability to set all prim parameters without changing shape (easy prim torture)
    4 KB (527 words) - 13:27, 14 January 2013
  • * [[Sound Clips]] * [[LSL Browser HUD]]
    6 KB (629 words) - 13:20, 21 December 2013
  • * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...as [[llGetMass]]() or [[llGetPos]]()) but don't actually change any object parameters, since most of those calls have built-in delays that automatically throttle
    36 KB (5,126 words) - 00:14, 14 December 2011
  • Persons who wish to demonstrate competence in intermediate LSL scripting. # RGB definition of a color vector in LSL and how it is different from the editor window.
    18 KB (2,980 words) - 09:01, 6 September 2010
  • ...json feature set was born from a desire to control / spawn viewer UI from LSL. I don't think progress has been made on that front however.</nowiki></font ...ont color=#004fc5><b>Ima Mechanique</b><nowiki>: those are the values that LSL engine uses</nowiki></font>
    34 KB (5,343 words) - 11:00, 22 January 2014
  • {{LSL Header}}{{DEFAULTSORT:pRIM CAST SHADOWS}}{{LSLC|FixMe}}{{LSLC|Integer/boole * llSetPrimitiveParams parameters for light and flexible objects now consistent with UI
    34 KB (5,195 words) - 03:03, 23 December 2013
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...11] <font color=#440044><b>Andrew Linden</b><nowiki>: Hrm... ok so doesn't sound like an interestlist bug specifically.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...EDADISPENSERHERE (ac14.hutson): hey maestro do you know anything about the sound function overhaul i mentioned before the new year or nah? ...nden (maestro.linden): No, I haven't anything from the viewer team about a sound overhaul
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL
    30 KB (4,220 words) - 16:38, 23 May 2013
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...wiki>: Same story for in-world mesh creation, and probably a few others... sound files etc.</nowiki></font>
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ...b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> ...wiki>: The 10m movement limit goes waaaaaaay back to the very beginning of LSL... we were worried about scripted objects being too powerful/fast to deal w
    55 KB (8,639 words) - 12:16, 13 December 2011
  • * {{Jira|STORM-571}} Move voice prefs currently located in Advanced to Sound & Media * {{Jira|STORM-572}} Layout cleanup in the Sound & Media tab of Preferences
    19 KB (2,767 words) - 09:56, 11 January 2012
  • ...ics... like sit on something to avoid being orbitted. Mute to prevent chat/sound/particle spam. If you can find/right click on the object that's doing it, a ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f
    27 KB (3,595 words) - 16:25, 6 August 2009
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for
    79 KB (13,131 words) - 11:19, 30 December 2015
  • ...>Simon Linden</b><nowiki>: The most interesting part of the release is the LSL syntax update, I think ... that system should be working better</nowiki></f ...rdt</b><nowiki>: Can I haz LSL control of normal & specular maps and their parameters?</nowiki></font>
    40 KB (6,422 words) - 13:56, 1 April 2014
  • [12:13] <font color=#00b55a><b>Davido Chrome</b><nowiki>: What about the sound bug?</nowiki></font> ...do Chrome</b><nowiki>: When we are done with Motors, I want to know if the Sound bug where sounds never play on the first try is among the bug fixes. That i
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...olor=#58b200><b>Jonathan Yap</b><nowiki>: Masetro announced the new estate LSL functions at Oskar's meeting last night</nowiki></font> ...nt color=#330026><b>Andrew Linden</b><nowiki>: I haven't heard about those LSL functions yet. Did he say which project those were in?</nowiki></font>
    60 KB (9,265 words) - 17:57, 14 October 2011
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • * {{Jira|STORM-571}} Move voice prefs currently located in Advanced to Sound & Media * {{Jira|STORM-572}} Layout cleanup in the Sound & Media tab of Preferences
    26 KB (3,621 words) - 18:30, 9 December 2010
  • ...ng:0 3px;"|ic, well, im glad you still keep a secret meeting for the worst LSL addicts ^^ |width=100% style=" padding:0 3px;"|Kelly, is the a hold on new lsl functions?
    67 KB (8,493 words) - 16:46, 22 March 2011
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...g. autocomplete for event and function arguments, as well as arguments for parameters to [[llSetPrimitiveParams]], etc. | style="white-space:normal;"|yeah I mean gadgets as in clientside code not LSL
    71 KB (9,294 words) - 18:49, 20 August 2009
  • ...viewers to get the graphics they want ... the viewer sends up it's camera parameters (distance, etc), the region sends down object information based on that, an ...0f44><b>Simon Linden</b><nowiki>: but it's obviously painful to do this in LSL</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t <br>[12:12] JB Hancroft: Once you've used the tool to select a set of parameters, are they fixed for that mesh, from then on?
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.</nowiki></font> [09:28] <font color=#0000b5><b>Pauline Darkfury</b><nowiki>: yeah, I like the sound of that, the control event has always struck me as being kinda horrible in
    52 KB (8,024 words) - 10:55, 10 January 2012
  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL * [15:06] Pagan Sunburn: I wouldn't hear it anyway, I have sound off on here so I can hear things on the main grid.
    38 KB (5,579 words) - 16:57, 14 October 2011
  • | yet ... what i want to know is " yes its being done..." sorry to sound like yoda yere ... but " there is no try .... only do" | and if you want your mesh to morph around those parameters, you simply add your morph target to that group in whatever 3D application
    71 KB (10,535 words) - 16:46, 3 July 2012
  • {{LSL Header}} ...unction, mainly for convenience but also because of the limitations of the LSL scripting memory.
    44 KB (4,156 words) - 18:12, 30 May 2023
  • ..."Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre" *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    45 KB (6,485 words) - 16:38, 4 August 2011
  • ...<nowiki>: I asked two people to report their issues to you but those don't sound like the right symptoms to be those two.</nowiki></font> ...i>: I also did some viewer work recently for scripting that will paste the LSL tooltip into your scripts</nowiki></font>
    49 KB (7,674 words) - 19:10, 20 July 2012
  • | Audio level of in-world sound effects | Audio level of UI sound effects
    88 KB (10,904 words) - 01:16, 12 April 2011
  • ...><b>Nelson Jenkins</b><nowiki>: I put something on the agenda about llLink*Sound</nowiki></font> [12:10] <font color=#c55800><b>Jonathan Yap</b><nowiki>: Rex, lsl is not interpreted</nowiki></font>
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ** New Script Profiling LSL Functions ...OTTLE</code>. Value is '''4''', type is '''integer'''. If specified in the parameters list as a non-zero value (true), the script will emit errors when the throt
    112 KB (13,939 words) - 14:30, 7 July 2011
  • ..."Postcards sent from LeTigre sims fail with error code also can not upload sound files on LeTigre" *** Add llSetVelocity() and llSetAngularVelocity() functions to LSL
    34 KB (4,339 words) - 19:29, 11 August 2011
  • ...have reviewed some of the changes so I do know changes are being made that sound like</nowiki></font> ...on</b><nowiki>: It's possible to make a torus >14000. I can't remember the parameters though.</nowiki></font>
    37 KB (5,815 words) - 09:06, 19 March 2014
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...a]]: Alexa, and expected behaviour, after clean cache takes some time for sound to download if you activate gesture for the first time ...] [[User:Soft Linden|Soft Linden]]: Let's import this, just to talk about sound speeds internally, make sure that's being piggybacked on the http texture w
    42 KB (6,103 words) - 08:33, 6 October 2009
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Maestro Linden: meshy parameters will be scriptable
    33 KB (4,678 words) - 15:50, 16 September 2011
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...#440044><b>Andrew Linden</b><nowiki>: Good question about the new particle parameters... I think the recent work there was a pet project of Runitai's</nowiki></f
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:14] Motor Loon: dont sound like Baker caused that one though eh?
    27 KB (3,853 words) - 16:39, 21 September 2012
  • ...t color=#00a7c5><b>Lucia Nightfire</b><nowiki>: not using a viewer this is LSL functions</nowiki></font> ...000><b>NeoBokrug Elytis</b><nowiki>: If we've got time, I think I may have sound an issue out -- but have not filed a bug on it yet.</nowiki></font>
    54 KB (8,709 words) - 09:45, 6 February 2013

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