Difference between revisions of "TEXTURE TRANSPARENT"

From Second Life Wiki
Jump to: navigation, search
m
Line 3: Line 3:
 
|type=string
 
|type=string
 
|value="8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"
 
|value="8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"
|desc=UUID for the "White - Transparent" texture
+
|desc=UUID for the "* 100% Transparent" texture
 
|examples
 
|examples
 
|notes
 
|notes

Revision as of 10:34, 18 June 2008

Description

Constant: string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";

The string constant TEXTURE_TRANSPARENT has the value "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903"

UUID for the "* 100% Transparent" texture

Related Articles

Notes

Like any LSO string constants longer then 3 characters and used in multiple places in the code, they should be stored in a global variable. The result will be a considerable memory savings. This does not apply to scripts compiled with Mono. See LSL Constants vs Globals for more information about this and examples.

Deep Notes

History

All Issues

~ Search JIRA for related Issues
   New Texture Constant TEXTURE_TRANSPARENT is NOT transparent!!

Signature

string TEXTURE_TRANSPARENT = "8dcd4a48-2d37-4909-9f78-f7a9eb4ef903";