LlSetDamage
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(Redirected from LSL llSetDamage)
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Description
Function: llSetDamage( float damage );| 157 | Function ID |
| 0.0 | Delay |
| 10.0 | Energy |
Sets the amount of damage that will be done when this object hits an agent.
| • float | damage |
If damage is greater then 100.0, it will kill the agent it hits. If the object hits another object it will die.
Examples
//Simple autokiller bullet: //When it rezzed it scans for the closest person, //Moves to their location and kills them. (Because //It collides with them) default { on_rez(integer i) { llSetTimerEvent(10.0); llSetDamage(10000.0); llSensor("", "", AGENT, PI, 96.0); } timer() { llDie(); } sensor(integer num) { for(num = 100;--num;) llSetPos(llDetectedPos(0)); } }
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