LlDetectedName

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Contents

Summary

Function: string llDetectedName( integer number );
31 Function ID
0.0 Delay
10.0 Energy

Returns a string that is the name of detected object or avatar number

• integer number Index of detection information

number does not support negative indexes. Returns an empty string if number is not with in range.

Specification

llDetected* functions can be called anywhere but will only return usable values if called from within Detection events (collision, collision_start, collision_end, sensor, touch, touch_start, touch_end) and functions called by Detection events.

Caveats

  • If number is out of bounds the script continues to execute without an error message.
  • Events that enable the llDetected* functions always return at least one detected item.
    • Detection events are not raised if there is nothing detected (with the slight exception of no_sensor but it doesn't enable llDetected* functions).
    • The event detection count parameter value is initially never less than 1.
  • empty string might mean NULL_KEY in this case...

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Examples

 
default
{
    touch_start(integer num)
    {
        integer i = 0;
        do
            llSay(0, llDetectedName(i) + "'s key is " + (string) llDetectedKey(i));
        while(num > ++i);
    }
}
 

See Also

Articles

•  Detected

Deep Notes

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