OBJECT DAMAGE TYPE
Revision as of 18:26, 13 August 2024 by Nexii Malthus (talk | contribs)
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer OBJECT_DAMAGE_TYPE = 52;The integer constant OBJECT_DAMAGE_TYPE has the value 52
Gets the damage type that is applied when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.
Caveats
Related Articles
Constants
• | OBJECT_DAMAGE | |||
• | REZ_DAMAGE | |||
• | REZ_DAMAGE_TYPE | |||
• | PRIM_DAMAGE |
Functions
• | llGetObjectDetails | |||
• | llSetDamage |
Articles
• | Combat2 |