Difference between revisions of "User:Nexii Malthus"

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[[Image:Nexblog-Cubitar-2.jpg|thumb|Nexii Malthus]]
{{LSL Header|ml=*}}
__NOTOC__
Personalised and curated Portal by [[User:Nexii_Malthus/About|Nexii]]
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= Intro =
== Projects ==
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* [[User:Nexii_Malthus/Vertical_Sim|Vertical Sim]]
* [[User:Nexii_Malthus/SLMC|Second Life Military Community]]
* Ashguard
----
* [[User:Nexii_Malthus/Traffic|Traffic]]
* [[User:Nexii_Malthus/MREM|Modular Reactor Electricity & Maintenance]]
----
* [https://trello.com/b/OX8ANiT3/projects Projects Trello Board]
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Skills: programming, scripting, building, sculpties, textures, animation, design and architecture.
== LSL Features by category ==
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* [[:Category:LSL Alpha|Alpha]]
* [[:Category:LSL Animation|Animation]]
* [[:Category:LSL Attachment|Attachments]]
* [[:Category:LSL Avatar|Avatar]]
* [[:Category:LSL Camera|Camera]]
* [[:Category:LSL Collision|Collision]]
* [[:Category:LSL Color|Color]]
* [[:Category:LSL Combat2|Combat2]]
* [[:Category:LSL Communications|Communications]]
* [[:Category:LSL Controls|Controls]]
* [[:Category:LSL Dataserver|Dataserver]]
* [[:Category:LSL Dialog|Dialog]]
* [[:Category:Experience_Tools|Experience]]
* [[:Category:LSL Face|Face]]
* [[:Category:LSL Group|Group]]
* [[:Category:LSL Inventory|Inventory]]
* [[:Category:LSL JSON|JSON]]
* [[:Category:LSL Light|Light]]
* [[:Category:LSL Link|Link]]
* [[:Category:LSL LinksetData|Linkset Data]]
* [[:Category:LSL_List|Lists]]
* [[:Category:LSL Math|Math]]
* [[:Category:LSL Needs Example|Needs Example]]
* [[:Category:LSL Permissions|Permissions]]
* [[:Category:LSL Physics|Physics]]
* [[:Category:LSL Prim|Primitive]]
* [[:Category:LSL Rotation|Rotation]]
* [[:Category:LSL_Script|Scripts]]
* [[:Category:LSL Sensor|Sensor]]
* [[:Category:LSL Sound|Sound]]
* {{LSLGC|Text}}
** {{LSLGC|Chat}}
** {{LSLGC|Notecard}}
** {{LSLGC|String}}
* [[:Category:LSL Teleport|Teleport]]
* [[:Category:LSL Texture|Texture]]
* [[:Category:LSL Time|Time]]
* [[:Category:LSL Vehicle|Vehicle]]
* [[:Category:LSL Video|Video]]
* [[:Category:LSL World|World]]
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* {{LSLGC|Avatar}}
** {{LSLGC|Animation}}
** {{LSLGC|Attachment}}
** {{LSLGC|Camera}}
** {{LSLGC|Controls}}
** {{LSLGC|Sit}}
* {{LSLGC|Communications}}
** {{LSLGC|Chat}}
** {{LSLGC|Dialog}}
** {{LSLGC|HTTP}}
** {{LSLGC|XML-RPC}}
* [[:Category:LSL Detected|Detection]]
** {{LSLGC|Collision}}
** {{LSLGC|Sensor}}
** {{LSLGC|Touch}}
* {{LSLGC|Functions}}
** {{LSLGC|God Mode}}
* {{LSLGC|Inventory}}
** {{LSLGC|Creator}}
** {{LSLGC|Notecard}}
** {{LSLGC|Owner}}
* {{LSLGC|Media}}
** {{LSLGC|Prim Media}}
** {{LSLGC|Sound}}
** {{LSLGC|Video}}
* {{LSLGC|Movement}}
** {{LSLGC|Physics}}
*** {{LSLGC|Damping}}
*** {{LSLGC|Hover}}
** {{LSLGC|Rotation}}
* {{LSLGC|Object}}
** [[:Category:LSL Dataserver|Dataserver]]
** [[:Category:LSL LinksetData|Linkset Data]]
** {{LSLGC|Link}}
** {{LSLGC|Vehicle}}
* {{LSLGC|Permissions}}
** [[:Category:LSL Permissions/Asset|Asset]]
** [[:Category:LSL Permissions/Script|Script]]
* {{LSLGC|Prim|Primitive}}
** {{LSLGC|Effects}}
*** {{LSLGC|Light}}
*** {{LSLGC|Particles}}
** {{LSLGC|Face}}
*** {{LSLGC|Alpha}}
*** {{LSLGC|Color}}
*** {{LSLGC|Texture}}
* {{LSLGC|Region}}
** {{LSLGC|Ground}}
** {{LSLGC|Parcel}}
** {{LSLGC|Security}}
** {{LSLGC|Time}}
* {{LSLGC|Script}}
** {{LSLGC|Error}}
** {{LSLGC|Keywords}}
** {{LSLGC|Math}}
** {{LSLGC|Types}}
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I consider myself pretty much an Ace of all trades.
== Resources ==
<div style="padding: 0.5em;">
* [[User:Nexii_Malthus/Style_Guide|Style Guide]]
* [[User:Nexii_Malthus/Scripting_Tips|Scripting Tips]]
* [[User:Nexii_Malthus/Visual_Studio_Code_Setup|How to use Visual Studio Code for LSL]]
----
* [[LSL Protocol|User-Defined Protocols & APIs]]
* [[LSL Script Efficiency|Efficiency]]
* [[LSL Script Memory|Memory]]
* [[LSL Hacks|Hacks]]
* [[LSL Benchmarking Scripts|Benchmarking Scripts]]
----
* [[User:Nexii_Malthus/Useful_Snippets|Useful Snippets]]
* [[:Category:LSL Categorized Library|Categorized Library]]
* [[:Category:LSL Library|Library]]
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[[Category:Portals]]
[[Category:Creation]]
[[Category:LSL|*]]


My passion is to excel in creation.
<!--


To break unknown barriers, to ''think outside the box''.
:[[Interpolation|Interpolation Library]], partially open-sourced.
:[[Geometric|Geometric Library]], large collection of handy 3D maths functions.
:[[PhysicsLib|Physics Functions]], partially open-sourced.
:[[Hierarchics|Hierarchics]], a self-aware, optimized and efficient joint system.
:[[FastConeSpread|Fast Cone Spread Algorithm]]
:[[Progress Bar]]


With the knowledge of other skills, I can mix, I can understand the limits of each skill, and the possibilities of each one. It is a joy, when you know, that you can bring an idea, from mere beginnings, up to a fully polished successful product. I like to therefore embody myself, as the very origin of creation in SL, you will often see me wearing my plywood cubitar.


Long-time resident (3yrs~?)
To add rotation
:Rotation = Local * Global;


Avid game developer and content creator
To take away rotation
:Rotation = Local / Global;


= Projects =
Interpolation Library:
:Add spline and vector lists functions whenever I can be bothered
:Find a good way to add all the other fun ways to ease in, ease out and ease in&out, either do it via lots of little functions (better performance generally), or maybe one big one (easier to switch between them at runtime)?


== Current ==
Hierarchics:
=== Vertical Life Client ===
:Find a way to untangle a skeleton system easily. Example when rezzed via duplication or scripts reset while joints at arbitrary rotations, so that system can become highly reliable.
My own efforts to innovate the metaverse as we know. Attacking the worst problems from the best angles with the best solutions.


[http://nexii.ordoimperialis.com/ Vertical Life Client]
-->
 
== LSL ==
 
=== Simple Stuff ===
[[Interpolation|Interpolation Library]]
 
[[Geometric|Geometric Library]], large collection of handy 3D maths functions.
 
[[nexUI|User Interface Project]] (Stalled)
 
[[PhysicsLib|Physics Functions]]
 
[[Basic A-Star Pathfinder|Basic A-Star Pathfinder]] (Probably broken)
 
[[Hierarchics|Hierarchics]], a self-aware, optimized and efficient joint system
 
Navigation Spaces Pathfinder
 
 
 
=== Even more simple ===
 
[[ClickAndDrag|Click And Drag UI Component]]
 
[[FastConeSpread|Fast Cone Spread Algorithm]]
 
 
I would love to know where and what you use those scripts for, I can only begin to imagine the possibilities with the geometric functions and the hierarchics system.
 
Stuff that should be done:
Geometric Library:
:Create functions for [[Geometric]] for working out Normals on collisions.
:Multi-output functions at that maybe? Should better return a list...
:Replace global-variable-output functions with list returns.

Latest revision as of 01:36, 6 August 2024

Personalised and curated Portal by Nexii