Difference between revisions of "OBJECT DAMAGE"
Jump to navigation
Jump to search
m |
|||
Line 14: | Line 14: | ||
{{LSL DefineRow||[[llSetDamage]]|}} | {{LSL DefineRow||[[llSetDamage]]|}} | ||
{{LSL DefineRow||[[llGetObjectDetails]]|}} | {{LSL DefineRow||[[llGetObjectDetails]]|}} | ||
|articles= | |articles= | ||
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}} | {{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}} | ||
|cat1=Combat2 | |cat1=Combat2 | ||
}} | }} |
Revision as of 17:01, 13 August 2024
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer OBJECT_DAMAGE = 51;The integer constant OBJECT_DAMAGE has the value 51
Gets the damage amount delivered by a prim on collision.
Caveats
- Collideable damage as set via llSetDamage, PRIM_DAMAGE, and REZ_DAMAGE is limited to 100 maximum
Related Articles
Constants
• | OBJECT_DAMAGE_TYPE | |||
• | PRIM_DAMAGE | |||
• | REZ_DAMAGE | |||
• | REZ_DAMAGE_TYPE |
Functions
• | llSetDamage | |||
• | llGetObjectDetails |
Articles
• | Combat2 |