Difference between revisions of "OBJECT DAMAGE"

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{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llGetObjectDetails]]|}}
{{LSL DefineRow||[[llGetObjectDetails]]|}}
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}
{{LSL DefineRow||[[llGetLinkPrimitiveParams]]|}}
|articles=
|articles=
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}}
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}}
|cat1=Combat2
|cat1=Combat2
}}
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Revision as of 17:01, 13 August 2024

Description

Constant: integer OBJECT_DAMAGE = 51;

The integer constant OBJECT_DAMAGE has the value 51

Gets the damage amount delivered by a prim on collision.

Caveats


Related Articles

Constants

•  OBJECT_DAMAGE_TYPE
•  PRIM_DAMAGE
•  REZ_DAMAGE
•  REZ_DAMAGE_TYPE

Functions

•  llSetDamage
•  llGetObjectDetails

Articles

•  Combat2

Deep Notes

Search JIRA for related Issues

Signature

integer OBJECT_DAMAGE = 51;