Difference between revisions of "LlForceMouselook"

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m (formatted example)
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*The user may exit mouselook mode at any time.
*The user may exit mouselook mode at any time.
**This can be detected by polling [[llGetAgentInfo]].
**This can be detected by polling [[llGetAgentInfo]].
*There is nothing stopping someone from modifying or making a client that ignores this.
|constants
|constants
|examples=
|examples=
'''Force Mouselook on Sit'''
'''Force Mouselook on Sit'''
<lsl>
<lsl>default
default
{
{
     state_entry()
     state_entry()
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         llForceMouselook(TRUE);
         llForceMouselook(TRUE);
     }
     }
}
}</lsl>
</lsl>
|helpers
|helpers
|also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}}
|also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}}

Revision as of 07:28, 8 June 2008

Summary

Function: llForceMouselook( integer mouselook );
0.0 Forced Delay
10.0 Energy

Sets if a sitting avatar should be forced into mouselook when they sit on this prim.

• integer mouselook boolean, If TRUE any avatar that sits on it is forced into mouselook mode. FALSE undoes this setting.

If mouselook is TRUE then when an avatar sits upon the prim, the avatar will be forced into mouselook mode.
FALSE is the default state and will not change the agents camera mode.
A sit target is not necessary for this function to work.

Caveats

  • This function has no effect on avatars already seated.
  • The user may exit mouselook mode at any time.
  • There is nothing stopping someone from modifying or making a client that ignores this.

Examples

Force Mouselook on Sit <lsl>default {

   state_entry()
   {
       llForceMouselook(TRUE);
   }
}</lsl>

See Also

Deep Notes

Signature

function void llForceMouselook( integer mouselook );