Difference between revisions of "Simulator User Group"

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The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.
The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.
|date-time=  
|date-time=  
* Tuesdays 12:00-13:00 (general) http://slurl.com/secondlife/Denby/220/41/33,  
* monthly 12:00-13:00 (general) http://slurl.com/secondlife/Denby/220/41/33,  
Meetings are
Meetings are
|location= '''Denby/225/25/25'''
|location= '''Denby/225/25/25'''
|agenda= LL developer news then open discussion.
|agenda=
* LL developer news
* Open discussion


* Feature Request : Please make the Prim-Collision-Sound to PrimProperty, its not good for a less lag expierence if people have to put a script in EACH Prim (and keep it there) for a new collisionsound (instead of rezzing a copy of a prim with a already choosen sound). A Script will Reserve 64kb Memory on the Server, even if poeple compile it not to MONO, there is also a need about 16kb to just set a new Collision Sound (which has only 32Bytes). [[User:ANSI Soderstrom|ANSI Soderstrom]]
== Recordings & Summaries ==
* BUG ? : KennyLex Luckless want to explian why the new LandImpactCalculationSystem is NOT correct but buggy at Torus's [[User:ANSI Soderstrom|ANSI Soderstrom]]
* Any chance that LL will consider implementing master accounts (SVC-6212), perhaps enhanced with connection to OpenID and other identity providers? Also, what's the status of the exploit described in https://jira.secondlife.com/browse/VWR-13228? [[User:Mona Eberhardt|Mona Eberhardt]]
* BUG ! some LSL-Events are´ nt fired (or put in queue) while a script is in a loop [[User:ANSI Soderstrom|ANSI Soderstrom]]


To continue the discussion in the Server Beta user group (the agenda, https://wiki.secondlife.com/w/index.php?title=Server_Beta_User_Group&oldid=1181685 and the discussion, https://wiki.secondlife.com/wiki/Beta_Server_Office_Hours/Minutes/2013-09-19.) In short, we have a quest to create a physically working teleporter, a vehicle or an attachment that moves along a given path and has to know if the attached avatar or all sat pasengers are allowed to enter parcell the path crosses. The problem we can divide in two subproblems:
[https://modemworld.me/2024/01/23/2024-sl-sug-meetings-week-4-summary Inara Pey's Summary for the 23Jan24 meeting]<br>
[https://www.youtube.com/watch?v=hjwtddksS2w Pantera Północy's YouTube recording 23jan24]<br>
[[Simulator_User_Group/Transcripts/2024.01.23]]<br>
[https://modemworld.me/2024/01/02/2024-sl-sug-meetings-week-1-summary Inara Pey's Summary for the 2Jan24 meeting]<br>
[https://www.youtube.com/watch?v=evptOBHpkEU Pantera Północy's YouTube recording 2jan24]<br>
[[Simulator_User_Group/Transcripts/2023.11.28]]<br>


# We have a path between two positions and we want determine what parcells the path crosses.
}}
## Brute-force: Check every 4m along the path. Could make up to 64 checks when crossing the whole sim and stil not accurate.
## Perhaps better to extend llCastRay to detect parcell bondaries (suggested by Maestro Linden.) The question is, how easy is it to do so?
# For every crossed parcell, we need to know if there is danger to enter for the vehicle itself (prim limit) the vehicle scripts (allowed to run) or for the attached or sat avatars. I can not see any function to do this check for avatars in the Wiki.
# There may be also another problem specially for large vehicles, when one of passenger is not allowed to cross the parcell but others are, what hapens to the vehicle? Eventually we must check for every pasenger:
## will the vehicle stop when the vehicle itself touches the parcell boundary?
## will it stop when the forbidden avatar touches the parcell boundary but all other passengers pass the parcell?
## or will the unallowed avatar be striped from the vehicle that continues to move?
# In the beta group discussion was suggested to check parcel danger when the avatar in question is connected to the sumulator. I'd extend it to at least 10m into other regions, so the vehcles could determine if its ok to bring passengers over to the next region.


[[User:Jenna Felton|Jenna Felton]] 11:41, 24 September 2013 (PDT)
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== News ==


|team=
2014.11 '''Nov'''
* [[User:Andrew Linden|Andrew Linden]]
* [[User:Simon Linden|Simon Linden]]
* [[User:Kelly Linden|Kelly Linden]]
* [[User:Baker Linden|Baker Linden]]
}}
 
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2014.03  '''March'''
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2013.01  '''January'''
2014.01  '''January'''
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Latest revision as of 11:45, 26 January 2024

The Server User Group exists to provide an opportunity for discussion about server technology, annoying bugs, and feature ideas.

Schedule

Meetings are at Denby/225/25/25

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

  • LL developer news
  • Open discussion

Recordings & Summaries

Inara Pey's Summary for the 23Jan24 meeting
Pantera Północy's YouTube recording 23jan24
Simulator_User_Group/Transcripts/2024.01.23
Inara Pey's Summary for the 2Jan24 meeting
Pantera Północy's YouTube recording 2jan24
Simulator_User_Group/Transcripts/2023.11.28


Archive

No archive specified.

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Simulator_User_Group/Transcripts/2012

Simulator_User_Group/Transcripts/2011