Difference between revisions of "PRIM DAMAGE"

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(Created page with "{{LSL Constant |name=PRIM_DAMAGE |type=integer |value=51 |desc=Sets the damage amount and damage type delivered by a prim on collision. |functions= {{LSL DefineRow||llSetPri...")
 
 
(One intermediate revision by the same user not shown)
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|value=51
|value=51
|desc=Sets the damage amount and damage type delivered by a prim on collision.
|desc=Sets the damage amount and damage type delivered by a prim on collision.
|caveats=
* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum
|constants=
{{LSL DefineRow||[[REZ_DAMAGE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}}
{{LSL DefineRow||[[OBJECT_DAMAGE]]|}}
{{LSL DefineRow||[[OBJECT_DAMAGE_TYPE]]|}}
|functions=
|functions=
{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}

Latest revision as of 16:57, 13 August 2024

Description

Constant: integer PRIM_DAMAGE = 51;

The integer constant PRIM_DAMAGE has the value 51

Sets the damage amount and damage type delivered by a prim on collision.

Caveats


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integer PRIM_DAMAGE = 51;