Difference between revisions of "PRIM DAMAGE"
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|caveats= | |caveats= | ||
* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum | * Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum | ||
|constants= | |||
{{LSL DefineRow||[[REZ_DAMAGE]]|}} | |||
{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}} | |||
{{LSL DefineRow||[[OBJECT_DAMAGE]]|}} | |||
{{LSL DefineRow||[[OBJECT_DAMAGE_TYPE]]|}} | |||
|functions= | |functions= | ||
{{LSL DefineRow||[[llSetDamage]]|}} | {{LSL DefineRow||[[llSetDamage]]|}} |
Latest revision as of 16:57, 13 August 2024
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Description
Constant: integer PRIM_DAMAGE = 51;The integer constant PRIM_DAMAGE has the value 51
Sets the damage amount and damage type delivered by a prim on collision.
Caveats
- Collideable damage as set via llSetDamage, PRIM_DAMAGE, and REZ_DAMAGE is limited to 100 maximum
Related Articles
Constants
• | REZ_DAMAGE | |||
• | REZ_DAMAGE_TYPE | |||
• | OBJECT_DAMAGE | |||
• | OBJECT_DAMAGE_TYPE |
Functions
• | llSetDamage | |||
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams | |||
• | llGetPrimitiveParams | |||
• | llGetLinkPrimitiveParams |
Articles
• | Combat2 |