Difference between revisions of "OBJECT DAMAGE"

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(Created page with "{{LSL Constant |name=OBJECT_DAMAGE |type=integer |value=51 |desc=Gets the damage amount delivered by a prim on collision. |caveats= * Collideable damage as set via llSetDama...")
 
 
(2 intermediate revisions by the same user not shown)
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* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum
* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum
|constants=
|constants=
{{LSL DefineRow||[[OBJECT_DAMAGE_TYPE]]|}}
{{LSL DefineRow||[[PRIM_DAMAGE]]|}}
{{LSL DefineRow||[[PRIM_DAMAGE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}}
|functions=
|functions=
{{LSL DefineRow||[[llGetObjectDetails]]|}}
{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llGetObjectDetails]]|}}
{{LSL DefineRow||[[llSetPrimitiveParams]]|}}
{{LSL DefineRow||[[llSetLinkPrimitiveParams]]|}}
{{LSL DefineRow||[[llGetPrimitiveParams]]|}}
{{LSL DefineRow||[[llGetLinkPrimitiveParams]]|}}
|articles=
|articles=
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}}
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}}
|cat1=Combat2
|cat1=Combat2
}}
}}

Latest revision as of 18:29, 13 August 2024

Description

Constant: integer OBJECT_DAMAGE = 51;

The integer constant OBJECT_DAMAGE has the value 51

Gets the damage amount delivered by a prim on collision.

Caveats


Related Articles

Constants

•  OBJECT_DAMAGE_TYPE
•  PRIM_DAMAGE
•  REZ_DAMAGE
•  REZ_DAMAGE_TYPE

Functions

•  llGetObjectDetails
•  llSetDamage

Articles

•  Combat2

Deep Notes

Search JIRA for related Issues

Signature

integer OBJECT_DAMAGE = 51;