Difference between revisions of "OBJECT DAMAGE"

From Second Life Wiki
Jump to navigation Jump to search
m
 
Line 12: Line 12:
{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}}
|functions=
|functions=
{{LSL DefineRow||[[llGetObjectDetails]]|}}
{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llGetObjectDetails]]|}}
|articles=
|articles=
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}}
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}}
|cat1=Combat2
|cat1=Combat2
}}
}}

Latest revision as of 17:29, 13 August 2024

Description

Constant: integer OBJECT_DAMAGE = 51;

The integer constant OBJECT_DAMAGE has the value 51

Gets the damage amount delivered by a prim on collision.

Caveats


Related Articles

Constants

•  OBJECT_DAMAGE_TYPE
•  PRIM_DAMAGE
•  REZ_DAMAGE
•  REZ_DAMAGE_TYPE

Functions

•  llGetObjectDetails
•  llSetDamage

Articles

•  Combat2

Deep Notes

Search JIRA for related Issues

Signature

integer OBJECT_DAMAGE = 51;