Difference between revisions of "OBJECT DAMAGE"
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{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}} | {{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}} | ||
|functions= | |functions= | ||
{{LSL DefineRow||[[llGetObjectDetails]]|}} | |||
{{LSL DefineRow||[[llSetDamage]]|}} | {{LSL DefineRow||[[llSetDamage]]|}} | ||
|articles= | |articles= | ||
{{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}} | {{LSL DefineRow||[[:Category:LSL_Combat2|Combat2]]|}} | ||
|cat1=Combat2 | |cat1=Combat2 | ||
}} | }} |
Latest revision as of 17:29, 13 August 2024
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Description
Constant: integer OBJECT_DAMAGE = 51;The integer constant OBJECT_DAMAGE has the value 51
Gets the damage amount delivered by a prim on collision.
Caveats
- Collideable damage as set via llSetDamage, PRIM_DAMAGE, and REZ_DAMAGE is limited to 100 maximum
Related Articles
Constants
• | OBJECT_DAMAGE_TYPE | |||
• | PRIM_DAMAGE | |||
• | REZ_DAMAGE | |||
• | REZ_DAMAGE_TYPE |
Functions
• | llGetObjectDetails | |||
• | llSetDamage |
Articles
• | Combat2 |