Difference between revisions of "PRIM DAMAGE"

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Line 6: Line 6:
|caveats=
|caveats=
* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum
* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum
|constants=
{{LSL DefineRow||[[REZ_DAMAGE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE_TYPE]]|}}
{{LSL DefineRow||[[OBJECT_DAMAGE]]|}}
{{LSL DefineRow||[[OBJECT_DAMAGE_TYPE]]|}}
|functions=
|functions=
{{LSL DefineRow||[[llSetDamage]]|}}
{{LSL DefineRow||[[llSetDamage]]|}}

Latest revision as of 17:57, 13 August 2024

Description

Constant: integer PRIM_DAMAGE = 51;

The integer constant PRIM_DAMAGE has the value 51

Sets the damage amount and damage type delivered by a prim on collision.

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integer PRIM_DAMAGE = 51;