Difference between revisions of "OBJECT DAMAGE"

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(Created page with "{{LSL Constant |name=OBJECT_DAMAGE |type=integer |value=51 |desc=Gets the damage amount delivered by a prim on collision. |caveats= * Collideable damage as set via llSetDama...")
 
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* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum
* Collideable damage as set via [[llSetDamage]], [[PRIM_DAMAGE]], and [[REZ_DAMAGE]] is limited to 100 maximum
|constants=
|constants=
{{LSL DefineRow||[[OBJECT_DAMAGE_TYPE]]|}}
{{LSL DefineRow||[[PRIM_DAMAGE]]|}}
{{LSL DefineRow||[[PRIM_DAMAGE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE]]|}}
{{LSL DefineRow||[[REZ_DAMAGE]]|}}

Revision as of 16:59, 13 August 2024

Description

Constant: integer OBJECT_DAMAGE = 51;

The integer constant OBJECT_DAMAGE has the value 51

Gets the damage amount delivered by a prim on collision.

Caveats


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integer OBJECT_DAMAGE = 51;