llForceMouselook
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Summary
Function: llForceMouselook( integer mouselook );0.0 | Forced Delay |
10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook when they sit on this prim.
• integer | mouselook | – | boolean, if TRUE when an avatar sits on the prim, the avatar will be forced into mouselook mode. FALSE is the default setting and will undo a previously set TRUE or do nothing. |
A sit target is not necessary for this function to work.
If the function is used in an attachment (like a HUD), then the wearer is not forced into Mouselook mode. Rather, a button appears at the bottom of the screen, and the wearer must click it to enter Mouselook. This is similar to what happens when CONTROL_ML_LBUTTON is captured with llTakeControls.
Caveats
- This function has no effect on avatars already seated.
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.
- There is nothing stopping someone from modifying or making a client that ignores this.
Examples
Force Mouselook on Sit <lsl>default {
state_entry() { llForceMouselook(TRUE); // Forces sitting avatars into mouselook.
llForceMouselook(FALSE); // Reverts the setting to the default... // ...as with a newly created prim. }}</lsl>
See Also
Functions
• | llAvatarOnSitTarget | |||
• | llGetAgentInfo | |||
• | llSetCameraAtOffset | |||
• | llSetCameraEyeOffset |