Difference between revisions of "LlForceMouselook"
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Gally Young (talk | contribs) m (fixe) |
Void Singer (talk | contribs) m (formatted example) |
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|examples= | |examples= | ||
'''Force Mouselook on Sit''' | '''Force Mouselook on Sit''' | ||
< | <lsl> | ||
default | default | ||
{ | { | ||
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} | } | ||
} | } | ||
</ | </lsl> | ||
|helpers | |helpers | ||
|also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}} | |also_functions={{LSL DefineRow||[[llAvatarOnSitTarget]]|}} |
Revision as of 10:37, 11 February 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: llForceMouselook( integer mouselook );294 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Sets if a sitting avatar should be forced into mouselook when they sit on this prim.
• integer | mouselook | – | boolean, If TRUE any avatar that sits on it is forced into mouselook mode. FALSE undoes this setting. |
If mouselook is TRUE then when an avatar sits upon the prim, the avatar will be forced into mouselook mode.
FALSE is the default state and will not change the agents camera mode.
A sit target is not necessary for this function to work.
Caveats
- This function has no effect on avatars already seated.
- The user may exit mouselook mode at any time.
- This can be detected by polling llGetAgentInfo.
Examples
Force Mouselook on Sit <lsl> default {
state_entry() { llForceMouselook(TRUE); }
}
</lsl>See Also
Functions
• | llAvatarOnSitTarget | |||
• | llGetAgentInfo | |||
• | llSetCameraAtOffset | |||
• | llSetCameraEyeOffset |