Search results

Jump to navigation Jump to search

Page title matches

Page text matches

  • ...and mature content when posting. This group specializes in pictures of the architecture of SL and should minimize the avatars in them. This is a [PG] group.|header
    400 bytes (65 words) - 12:18, 20 August 2007
  • The Second Life Grid architecture needs to be guided by some common architectural principles: [[Category:Architecture Working Group]]
    411 bytes (59 words) - 15:42, 6 November 2007
  • ::'''Lauritz Larsson Architecture''' ...rraforming and scripting for sims and parcels, but also specialty prefabs, architecture, interior and exterior design, decoration, plants and furnitures. Visit us
    299 bytes (38 words) - 10:07, 26 May 2010
  • {{:Architecture Working Group/Meeting 1 2007-9-13/Agenda}} {{:Architecture Working Group/Meeting 1 2007-9-13/Minutes}}
    280 bytes (32 words) - 07:38, 10 October 2007
  • The second meeting of the [[Architecture Working Group]] was held on 18 March 2008, 8am-11:30am PDT. [[Category:Architecture Working Group]]
    591 bytes (82 words) - 16:12, 18 March 2008
  • This is the final view of the architecture on how it might work in the end. * [[Proposed Architecture]]
    735 bytes (106 words) - 16:40, 14 July 2008
  • ...ed by discussing common mental models using a common language. In systems architecture, IEEE-1471 helps us approach that goal: ...-architecture.org/ieee-1471/ ANSI/IEEE 1471-2000, Recommended Practice for Architecture Description of Software-Intensive Systems]
    1 KB (172 words) - 02:51, 12 August 2009
  • #REDIRECT [[Viewer Architecture]]
    33 bytes (3 words) - 21:15, 11 July 2008
  • #REDIRECT [[Plugin architecture]]
    33 bytes (3 words) - 10:48, 14 February 2007
  • #REDIRECT [[Plugin architecture]]
    33 bytes (3 words) - 11:21, 14 February 2007
  • #redirect [[Architecture Working Group]]
    40 bytes (4 words) - 13:01, 23 September 2007
  • #REDIRECT [[Architecture Working Group]]
    40 bytes (4 words) - 11:51, 16 November 2007
  • #REDIRECT [[Server architecture#Other_servers]]
    47 bytes (5 words) - 17:42, 14 October 2010
  • [[Category: Architecture Working Group]]
    75 bytes (12 words) - 15:15, 7 November 2007
  • {{otheruses4|the [[Architecture Working Group]]'s point of view|the definition of ''Grid''|Grid}} At the first [[Architecture Working Group|AWG]] meeting, Zero Linden presented these "scary numbers" fo
    850 bytes (134 words) - 15:57, 4 September 2009
  • * [[Proposed Architecture]] [[Category:Architecture Working Group]]
    841 bytes (113 words) - 16:38, 14 July 2008
  • * '''[[Viewer architecture]]''' - 開発者視点で見たビューアの概要 * '''[[Server architecture|Server Architecture]]'''
    4 KB (173 words) - 14:16, 6 July 2017
  • ** {{NavBullet|Architecture Working Group|alt=Architecture Working Group|indent=**|parent={{{parent}}}}}
    967 bytes (112 words) - 16:59, 6 November 2007
  • ...jects are also working on independent implementations of the work in the [[Architecture Working Group]] [[Category:Architecture Working Group|Implementations]]
    695 bytes (91 words) - 17:09, 4 February 2023
  • ::'''Lauritz Larsson Architecture''' ...rraforming and scripting for sims and parcels, but also specialty prefabs, architecture, interior and exterior design, decoration, plants and furnitures. Visit us
    782 bytes (95 words) - 11:15, 26 May 2010
  • * '''[[Viewer architecture]]''' - 開発者視点で見たビューアの概要 * '''[[Server architecture|Server Architecture]]'''
    4 KB (179 words) - 14:16, 6 July 2017
  • Second Life Grid Architecture Working Group 1 ==III. The architecture (90 min.)==
    1 KB (172 words) - 16:01, 29 April 2011
  • The first official meeting of the [[Architecture Working Group]] occurred on September 13, 2007. [[Category:Architecture Working Group]]
    855 bytes (101 words) - 09:22, 21 September 2009
  • ...diagram shows how you can add another region domain to the grid. With this architecture it is quite straight forward but also imposes some questions about which re * [[Proposed Architecture]]
    2 KB (384 words) - 16:39, 14 July 2008
  • ...to the outside they probably will look like one. It doesn't matter in the architecture. It simply can be as redundant, scalable as you need it. * [[Proposed Architecture]]
    2 KB (338 words) - 16:37, 14 July 2008
  • ...of the AWG's work. Particular attention is focused on creating designs and architecture which is consistent with the nature and approaches of the World Wide Web. See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information.
    4 KB (556 words) - 06:35, 10 November 2007
  • [[Category:Architecture Working Group]]
    311 bytes (39 words) - 16:38, 14 July 2008
  • ...ace to collect and organize broader discussions about the Second Life Grid architecture.
    391 bytes (65 words) - 16:55, 7 November 2007
  • ...two timeframes set back then: The next few months and the next years. This architecture discussion is about the next years. These are the primary numbers that drive the need for a scalable architecture. In Zero's view, these numbers will almost certainly happen, no matter wha
    4 KB (659 words) - 08:59, 20 November 2007
  • [[Architecture Working Group Glossary#domain|Glossary entry]] In normal usage, within computer architecture, a domain is a span of authority or trust, or in the case of DNS, a subtree
    3 KB (449 words) - 18:53, 7 November 2007
  • ...nden was giving a small overview of how Linden Lab is thinking about a new architecture for the Second Life grid. [[Category:Architecture Working Group]]
    2 KB (280 words) - 00:19, 29 April 2009
  • {{Main Page/Architecture Working Group/fr}}
    471 bytes (68 words) - 23:36, 1 December 2008
  • {{Main Page/Architecture Working Group/ko}}
    469 bytes (67 words) - 07:59, 12 February 2009
  • [[Category:Viewer Architecture]]
    263 bytes (37 words) - 17:03, 26 May 2010
  • A Region domains handles everything related to regions. The internal architecture is basically the same for [[Agent Domain|Agent Domains]]. * [[Proposed Architecture]]
    3 KB (434 words) - 16:39, 14 July 2008
  • [[Category: Architecture Working Group]]
    807 bytes (103 words) - 18:02, 30 July 2008
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    2 KB (327 words) - 06:27, 2 June 2007
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    2 KB (395 words) - 20:25, 10 April 2009
  • [[Category:Architecture Working Group]]
    435 bytes (58 words) - 16:41, 14 July 2008
  • * '''[[Viewer architecture]]''' - Overview of the viewer from a developer's perspective. * '''[[Server architecture]]''' - Brief description of server processes with which the viewer communic
    2 KB (243 words) - 21:49, 1 March 2022
  • {{Main Page/Architecture Working Group}}
    727 bytes (98 words) - 09:02, 12 February 2009
  • {{Main Page/Architecture Working Group}}
    734 bytes (99 words) - 10:22, 1 March 2009
  • {{Main Page/Architecture Working Group}}
    729 bytes (98 words) - 17:48, 23 February 2009
  • == Second Life Grid Architecture Working Group == ...by [[User:Zero Linden|Zero Linden]]. Much of what was discussed is now [[Architecture Working Group|on this wiki]], and much discussion ensued on the mailing lis
    4 KB (597 words) - 06:33, 24 September 2007
  • ...roach is that recommended in [[IEEE_1471|IEEE-1471]]. Stakeholders in the Architecture have various agendas, goals, and viewpoints. These views are critical to t :* To produce a coherent architecture that conforms with the above.
    4 KB (514 words) - 13:15, 2 October 2008
  • '''Topics:''' User experience, construction, architecture, open source, science fiction, cycling, games '''Topics:''' Technical issues, SL architecture, physics engine.
    2 KB (327 words) - 15:47, 18 February 2009
  • {{Main Page/Architecture Working Group/zh-Hant}}
    537 bytes (68 words) - 06:17, 17 February 2009
  • * Meetings of the [[Architecture Working Group]]
    331 bytes (41 words) - 10:31, 28 November 2023
  • {{Main Page/Architecture Working Group/nl}}
    451 bytes (66 words) - 12:32, 20 March 2010
  • Pallas sim is '''CLOSED''' - Jan 2011. It was owned by Lauritz Larsson Architecture === Lauritz Larsson Architecture Bureau ===
    4 KB (628 words) - 15:50, 7 January 2011
  • [[Category: System Architecture]]
    626 bytes (77 words) - 16:14, 24 April 2009
  • {{Main Page/Architecture Working Group/ru}}
    989 bytes (82 words) - 06:48, 16 October 2008
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information. ...othing) but more detail will result in a better understanding and a better architecture.
    6 KB (882 words) - 05:21, 6 January 2009
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    4 KB (505 words) - 13:11, 4 June 2007
  • ...s of projects, interfaces change and code evolves rapidly. With a plugin architecture where we have consumers, Plugin Developers, we do not want to be evolving i
    1 KB (197 words) - 22:15, 26 February 2007
  • {{Main Page/Architecture Working Group/uk}}
    810 bytes (74 words) - 18:21, 12 February 2010
  • * '''[[Viewer architecture]]''' - Overview of the Viewer from a developer's perspective. * '''[[Server architecture|Server Architecture]]'''
    3 KB (439 words) - 17:03, 31 March 2023
  • As of this writing (February 12, 2007), there's not an official plugin architecture in the Second Life viewer. However, there's been a lot of interest in deve == More Plugin Architecture Ideas ==
    5 KB (829 words) - 23:55, 6 April 2007
  • {{Main Page/Architecture Working Group/da}}
    780 bytes (112 words) - 12:39, 12 November 2015
  • {{Main Page/Architecture Working Group/he}}
    869 bytes (93 words) - 01:27, 10 December 2009
  • ...quantifying how many verified losses are happening), improving the backend architecture of Second Life so that inventory loss is less likely to happen, and we plan
    2 KB (246 words) - 10:28, 31 August 2007
  • == Architecture Working Group == ...servers are today. During the week prior, Linden Lab hosted the first grid Architecture Working Group, with a varied collection of server and client developers in
    7 KB (1,140 words) - 10:20, 27 September 2007
  • These are the slides that were shown at the Second Life Grid Architecture Working Group 1 meeting:
    1 KB (159 words) - 15:42, 14 September 2007
  • ...take a look at the [[IEEE 1471]] article on designing an effective system architecture which addresses all of the project goals. Please note that this glossary is specific to the SL Architecture Working Group and is intended for use only within the context of Second Lif
    12 KB (1,919 words) - 11:35, 14 June 2009
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information. * Creation of QA tools to automate testing of the new architecture.
    6 KB (905 words) - 01:35, 13 November 2007
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    4 KB (505 words) - 03:46, 16 March 2009
  • * WORKITEM: if there are good use cases for topology changes to the architecture, capture
    2 KB (252 words) - 14:45, 7 November 2007
  • ...otential separation (created by the end-point) from the grid is key to the architecture. These end-points act like mini-grids where, at worst, the main grid must f ...still exists. The agent domains and regions domains, as in the [[Proposed Architecture]], are blurred virtualizations from the grid due to the nature of the rever
    7 KB (1,203 words) - 18:00, 19 October 2007
  • [[Category:Viewer Architecture]]
    2 KB (223 words) - 11:18, 18 November 2008
  • ...sified by architecture. A seperate runtime tree exists for every supported architecture. The benefits of this new architecture are:
    10 KB (1,628 words) - 16:04, 12 June 2008
  • * [[Second Life Grid Protocols]]: Description of current Second Life Grid architecture [[Category:Architecture Working Group|*]]
    3 KB (398 words) - 06:11, 13 February 2023
  • : AW Groupies : [[Architecture Working Group|アーキテクチャワーキンググループ]] と [[AW_G
    4 KB (150 words) - 01:01, 2 May 2010
  • {{OSWikiLearnBox|parent=Viewer architecture}} [[Category:Viewer Architecture]]
    5 KB (774 words) - 06:41, 16 August 2008
  • {{Main Page/Architecture Working Group/es}}
    2 KB (288 words) - 07:57, 22 November 2008
  • ...ng group Linden Lab has established to help forge the future protocols and architecture for Second Life.
    4 KB (444 words) - 20:31, 10 February 2009
  • ...ond Life future architecture. He's also been busy working on our messaging architecture. ...en: Are there other questions? and I'm happy to talk on other topics of SL architecture.
    11 KB (1,878 words) - 16:19, 5 November 2007
  • ...uild process will create the SecondLife application targeted for your host architecture. ...uild process will create the SecondLife application targeted for your host architecture.
    5 KB (788 words) - 13:21, 24 January 2009
  • ..."Coooooeeeee") is a new feature provided on top of the StarLight skinning architecture. It is designed to enable users with no technical experience to colour the ...nal" and "Mono" themes) - with each accessing a slightly changed StarLight architecture to allow the changing of the colours of many UI elements. Under "Preference
    3 KB (502 words) - 02:04, 30 May 2013
  • * '''[[Viewer architecture|Architettura del client]]''' - Panoramica del client dal punto di vista dei * '''[[Server architecture|Architettura del server]]'''
    3 KB (421 words) - 14:16, 6 July 2017
  • See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information. ...othing) but more detail will result in a better understanding and a better architecture.
    6 KB (890 words) - 08:48, 7 January 2011
  • * [[Architecture Working Group|아키텍쳐 그룹에 가입]]
    3 KB (117 words) - 06:56, 6 February 2010
  • ...of Arcadia Asylum. More obscure, but equally free is her avie, clothing, architecture, vehicles, indoor and outdoor decor and a myriad of other doo-dads she made
    2 KB (378 words) - 20:20, 12 April 2009
  • ...ing quality content in world that would not be possible in real life: art, architecture, animations, fashion, scripts, landscaping, tools, and more. Show me, I'll New and new-ish users with an interest in art, architecture and high-end fashion benefit especially because they are immediately direct
    3 KB (488 words) - 18:16, 5 November 2009
  • [[Image:Server Side Appearance Architecture.png|720px]] == Viewer Architecture changes <br> ==
    7 KB (1,125 words) - 13:55, 24 June 2013
  • {{Main Page/Architecture Working Group}}
    2 KB (213 words) - 13:09, 31 December 2009
  • ...ng group Linden Lab has established to help forge the future protocols and architecture for Second Life.
    4 KB (691 words) - 14:16, 6 July 2017
  • * [[Viewer Architecture]]
    2 KB (227 words) - 16:00, 21 July 2008
  • ...OpenGrid mailing list is intended for discussing software development and architecture issues related to the [[Open Grid Protocol]]. The following policies are me
    3 KB (420 words) - 17:52, 16 September 2008
  • #* This Scalability VAG will assist towards conformance of the architecture with those concerns of that VAG. See the [[Architecture Working Group]] and the [[Viewpoint Advocacy Groups]] for more information.
    13 KB (1,858 words) - 12:38, 18 November 2007
  • ...ook like in the future, or if you would like to help shape it, visit the [[Architecture Working Group]].
    4 KB (622 words) - 08:30, 12 March 2024
  • The [[Architecture Working Group]] mission is to develop the protocols that will open up the S [[Category: Architecture Working Group]]
    4 KB (655 words) - 06:12, 13 February 2023
  • == System architecture == This diagram illustrates the media rendering plugin system architecture, with multiple plugins running.
    10 KB (1,597 words) - 14:31, 4 May 2011
  • Sim clusters are the most common feature we see on the map. Sometimes their architecture is the result of random combination, sometimes behind this there is the wor
    2 KB (287 words) - 13:32, 23 December 2023
  • * Our internal architecture doesn't allow it.
    2 KB (264 words) - 01:53, 27 January 2024
  • {{Main Page/Architecture Working Group}}
    2 KB (271 words) - 11:38, 12 March 2012
  • * You teach an architecture course in the Second Life world. Your course syllabus displays your univers
    2 KB (367 words) - 16:20, 21 November 2023
  • ...rtual worlds, built on [http://www.opensocial.org/ OpenSocial standardized architecture]. AU was developed by [http://www.enemyunknown.net/people Enemy Unknown AB
    2 KB (314 words) - 23:54, 15 February 2010
  • ...tempts to capture the actions described on this page, in the context of an architecture based on Linden Lab's second generation grid plans.
    4 KB (665 words) - 09:19, 1 October 2008
  • ...ery construction the complex became more and more realistic reflecting the architecture and art of southern Europe. With a minor in Renaissance Art I am particular
    4 KB (625 words) - 09:52, 8 November 2008
  • ...lability requirement. Unfortunately, the existing statically tiled region architecture cannot deliver region scaling at all (regions currently '''descale''' as th In some ways, a dynamic resourcing architecture is simpler than a static one, because resource boundary issues do not need
    7 KB (1,052 words) - 08:26, 24 November 2008

View (previous 100 | next 100) (20 | 50 | 100 | 250 | 500)