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  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:02, 25 November 2009
  • 49 bytes (5 words) - 19:39, 2 February 2010
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 12:06, 1 December 2011
  • {{Help |Avatar=*|Object=*|Misc=*|Glossary=*}} ...e inventory|[[LSL]] related information|:Category:LSL Inventory|opensource|Inventory OS}}
    18 KB (2,961 words) - 19:30, 10 May 2015
  • ...returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    2 KB (296 words) - 11:24, 1 February 2019
  • |cat1=Inventory/fr
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  • |cat1=Inventory/fr
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  • |cat1=Inventory
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  • |cat1=Inventory
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  • |cat1=Inventory
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  • |cat1=Inventory
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  • 22 bytes (2 words) - 15:34, 1 October 2008
  • {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...a page Opensource page liées à "l'inventaire", s'il vous plaît consulter [[Inventory OS]]''
    1 KB (248 words) - 13:19, 4 March 2009
  • #REDIRECT [[:Category:Inventory Messages]]
    42 bytes (4 words) - 14:44, 28 December 2006
  • [http://secondlife.com/knowledgebase/article.php?id=264 Inventory Search test]
    404 bytes (49 words) - 16:23, 2 November 2006
  • ...our users. ex. UserA has all their inventory on db1, UserB has all their inventory on db6. The database entries are the shortcuts / links to actual assets. ...ive in the Asset Server Cluster. Any item in resident inventory or object inventory references an asset stored in the Asset Server Cluster.
    4 KB (674 words) - 14:06, 7 August 2020
  • INVENTORY TEST Purpose of this test is to exercise all functionality of the Inventory window. 2) Rez an object from your inventory.
    4 KB (731 words) - 17:04, 8 December 2006
  • * right click in inventory, copy * select in inventory, copy from edit menu
    683 bytes (93 words) - 19:51, 17 November 2006
  • {{Help|Viewer=*}} The Inventory floating window has both dropdown menus, and context menus.
    7 KB (1,122 words) - 11:09, 25 May 2011
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''
    2 KB (213 words) - 11:41, 21 November 2016
  • ...ed with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    1 KB (115 words) - 11:24, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:28, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (139 words) - 11:27, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (152 words) - 11:26, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (143 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of NOTECARD type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (132 words) - 11:28, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group
    1 KB (148 words) - 11:25, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (190 words) - 11:25, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (173 words) - 11:26, 1 February 2019
  • ...: 0.5em;">Please do not modify this page. Refer all discussion to [[:Talk:Inventory UI Design]]. I will watch the page and make changes to the actual design a == Thoughts on Inventory UI in SL ==
    9 KB (1,398 words) - 21:14, 6 February 2008
  • * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] ...tory that is missing and is recoverable. These steps are used by different inventory letters, each letter specific to the type of loss that occurred.
    20 KB (3,335 words) - 12:53, 15 September 2020
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • #REDIRECT [[Inventory Letters and Recovery Steps]]
    50 bytes (6 words) - 10:09, 31 August 2007
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] '''This page is a compilation of information related to inventory loss''', which has a number of possible causes which need to be distinguish
    2 KB (246 words) - 10:28, 31 August 2007
  • |cat1=Inventory/fr
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  • |cat1=Inventory/fr
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  • |cat1=Inventory/fr
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  • |cat1=Inventory
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  • |cat1=Inventory
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  • |cat1=Inventory
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  • |cat1=Inventory
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  • |desc=Specify the type of inventory item is a texture. |cat1=Inventory
    325 bytes (39 words) - 07:16, 14 August 2008
  • |cat1=Inventory
    286 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
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  • |cat1=Inventory
    288 bytes (31 words) - 07:14, 14 August 2008
  • |cat1=Inventory
    290 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    289 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 07:12, 14 August 2008
  • |cat1=Inventory
    288 bytes (31 words) - 08:25, 22 November 2008
  • |cat1=Inventory
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  • 20 bytes (1 word) - 15:26, 24 April 2009
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.4}}
    96 bytes (8 words) - 14:04, 27 March 2012
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:03, 25 November 2009
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.5}}
    96 bytes (8 words) - 11:53, 23 March 2012
  • The following script will read out an object's inventory. The script should work fine in both mono & LSO. ...prim. Fill its inventory. Place this script into that prim. Touch to read inventory.
    6 KB (619 words) - 18:35, 19 March 2010
  • ...ewer-2.5.1 code has numerous bugs associated with this method of accessing inventory. {{KBnote|The inventory code uses the spelling variant '''descend<u>e</u>nts''' instead of the more
    9 KB (1,271 words) - 22:23, 2 March 2013
  • #REDIRECT [[Inventory API]]
    27 bytes (3 words) - 16:01, 2 November 2010
  • #REDIRECT [[Linden Lab Official:Inventory API]]
    47 bytes (6 words) - 14:33, 13 May 2011
  • =Simple Inventory Project Viewer Release Notes= * <b>Download the Simple Inventory Project Viewer on the [https://wiki.secondlife.com/wiki/Linden_Lab_Official
    5 KB (869 words) - 14:33, 20 January 2012
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SETTING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (151 words) - 11:23, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (149 words) - 15:29, 5 October 2022
  • {{multi-lang|1=Inventory Recovery Steps|2=/de}}
    97 bytes (12 words) - 12:38, 25 November 2009
  • {{Help|Object=*|Viewer=*|OldInfo=*}} Items received when you are not in world will now go to your [[inventory]] In Box - ("Recent Items" tab)
    828 bytes (139 words) - 09:44, 19 October 2008
  • #REDIRECT [[Video Tutorial/More inventory management tips]]
    59 bytes (7 words) - 19:04, 9 August 2008
  • {{OSWikiFeatureNav|parent=Inventory}} Clicking the Inventory button or hitting ctrl-i.
    12 KB (1,891 words) - 13:34, 7 September 2007
  • inventory (via Properties) are actually applied on transfer. [0030] Tester 1: Find the 6 Objects in your Inventory, Right Click on each and Select
    7 KB (1,055 words) - 14:37, 6 June 2018
  • [OVERVIEW] Tests the Searchable Inventory possible selection of each item of inventory filter content.
    11 KB (1,657 words) - 16:27, 15 October 2008
  • #REDIRECT [[Inventory Letters and Recovery Steps]]
    50 bytes (6 words) - 13:14, 9 November 2007
  • llOwnerSay("The inventory has changed."); |cat1=Inventory
    2 KB (93 words) - 06:49, 25 February 2016
  • |cat1=Inventory
    389 bytes (38 words) - 02:58, 23 May 2010
  • |cat1=Inventory
    347 bytes (34 words) - 03:07, 17 April 2008
  • {{help/es|Parent=Inventory Recovery Steps|BugFixes=*}} La función [[Help:Coalesce/es|Coalesce]] (coalición, unión) puede crear confusión, pues pa
    23 KB (3,859 words) - 10:54, 12 February 2010
  • ...cache]]), logga ut och sedan logga in igen och titta i innehållskatalogen (inventory) för att se om objektet återställts.
    21 KB (3,447 words) - 12:38, 25 November 2009
  • {{help/pt|Parent=Inventory Recovery Steps|BugFixes=*}} A característica [[Help:Coalesce|Coalescente]] pode causar confusão, fazendo parecer que os objeto
    23 KB (3,817 words) - 12:38, 25 November 2009
  • {{help/fr|Parent=Inventory Recovery Steps|BugFixes=*}} * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]]
    21 KB (3,483 words) - 12:38, 25 November 2009
  • {{Help/es|Parent=Inventory/Recent Items Tab|Object=*|Viewer=*|OldInfo=*}}
    1,018 bytes (168 words) - 17:45, 29 September 2008
  • {{Help/zh-Hant|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...e inventory|[[LSL]] related information|:Category:LSL Inventory|opensource|Inventory OS}}
    18 KB (2,962 words) - 11:14, 13 February 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823}}
    85 bytes (7 words) - 11:52, 23 March 2012
  • ...always available on [https://marketplace.secondlife.com/p/Dazzle-Software-Inventory-Menu-Rezzer-API/374439] or [http://maps.secondlife.com/secondlife/Wyrd/230/
    3 KB (278 words) - 16:08, 24 January 2015
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 12:38, 25 November 2009
  • 62 bytes (8 words) - 10:46, 19 January 2010
  • 30 bytes (3 words) - 19:07, 2 February 2010
  • 28 bytes (3 words) - 19:37, 2 February 2010

Page text matches

  • ...ed with {{LSLGC|Inventory|Inventory}} functions and specifies ALL TYPES of inventory items will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    1 KB (115 words) - 11:24, 1 February 2019
  • The part about inventory starts at 2:11. Learn more about your inventory on these help pages:
    608 bytes (88 words) - 15:48, 13 May 2011
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SCRIPT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (132 words) - 11:28, 1 February 2019
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/QUICKTIP-Fun-with-2-Inventory-windows.mp4 * [[Video Tutorial/More inventory management tips]]
    676 bytes (68 words) - 14:36, 12 August 2008
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of BODYPART type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group
    1 KB (148 words) - 11:25, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of MATERIAL type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (149 words) - 15:29, 5 October 2022
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of TEXTURE type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (148 words) - 15:30, 5 October 2022
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of LANDMARK type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (139 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SOUND type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:28, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of NOTECARD type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (140 words) - 11:27, 1 February 2019
  • |desc|desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of OBJECT type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY NONE]]|}}
    1 KB (143 words) - 11:27, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of SETTING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (151 words) - 11:23, 1 February 2019
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of CLOTHING type will be retrieved by the function. {{LSL DefineRow||[[INVENTORY ALL]]|}}
    1 KB (152 words) - 11:26, 1 February 2019
  • == Inventory Links == {{:Inventory links}}
    186 bytes (21 words) - 15:12, 10 December 2010
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of GESTURE type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (173 words) - 11:26, 1 February 2019
  • {{Help|Object=*|Viewer=*|OldInfo=*}} Items received when you are not in world will now go to your [[inventory]] In Box - ("Recent Items" tab)
    828 bytes (139 words) - 09:44, 19 October 2008
  • * [[Inventory_Letters_and_Recovery_Steps|Inventory Letters]] '''This page is a compilation of information related to inventory loss''', which has a number of possible causes which need to be distinguish
    2 KB (246 words) - 10:28, 31 August 2007
  • |desc=Used with {{LSLGC|Inventory|Inventory}} functions and specifies inventory items of ANIMATION type will be retrieved by the function. |examples=<source lang="lsl2">//Gives inventory only to agents with the same active group as the object the script is in is
    2 KB (190 words) - 11:25, 1 February 2019
  • ...is basically a way for the Second Life Viewer to fetch the listing of your inventory items. ...is some technical documentation about the API here: [[Linden Lab Official:Inventory API v3]]
    289 bytes (44 words) - 13:03, 19 August 2023
  • {{Help |Glossary=*}} ...ects in-world and in inventory. Overloaded asset servers can cause search, inventory, rez, teleport, and friends list failures.
    269 bytes (34 words) - 16:33, 26 May 2010
  • == Giving inventory == {{:Giving inventory}}
    128 bytes (18 words) - 11:13, 3 November 2010
  • {{LSL_Function/inventory/ja|inventory|uuid=false|type=object}} |p1_type=string|p1_name=inventory
    4 KB (163 words) - 16:48, 22 November 2023
  • == Inventory management tips == {{:Inventory management tips}}
    193 bytes (31 words) - 13:44, 14 December 2010
  • {{LSL_Function/give/ja|destination|inventory|uuid=false|copyok=*}}{{LSL_Function/ja |p2_type=string|p2_name=inventory
    3 KB (143 words) - 05:55, 25 February 2016
  • |DownloadURL=http://vidtuts.s3.amazonaws.com/SLTotW-06-More-inventory-management-tips.mp4 |BlogURL=http://blog.secondlife.com/2007/10/05/tip-of-the-week-6-more-inventory-management-tips/
    850 bytes (100 words) - 15:16, 12 August 2008
  • |desc=Prim inventory has [[changed]] by someone who has modification rights to a prim. '''Inventory changes that cause this event are:'''
    2 KB (213 words) - 11:41, 21 November 2016
  • |desc=Specify the type of inventory item is a texture. |cat1=Inventory
    325 bytes (39 words) - 07:16, 14 August 2008
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the description of the inventory {{LSLP|item}}.
    2 KB (200 words) - 13:01, 9 December 2023
  • == Inventory links == {{:Inventory links}}
    50 bytes (5 words) - 11:34, 5 January 2011
  • =={{TPVD-Icon|Stored Inventory}} Stored Inventory== Formerly ''Second Inventory'', is a Backup tool that allows builders to save all their creations direct
    729 bytes (99 words) - 05:51, 6 July 2015
  • ...returned by {{LSLGC|Inventory|Inventory}} functions, to indicate that the inventory item doesn't exist. {{LSL DefineRow||[[INVENTORY ANIMATION]]|}}
    2 KB (296 words) - 11:24, 1 February 2019
  • INVENTORY TEST Purpose of this test is to exercise all functionality of the Inventory window. 2) Rez an object from your inventory.
    4 KB (731 words) - 17:04, 8 December 2006
  • ...ObjectDetails]] to get the object's total number of [[llGetInventoryNumber|inventory items]]. *Only returns the total number of inventory items for the entire linkset, regardless of whether the UUID belongs to a r
    499 bytes (67 words) - 14:04, 10 June 2021
  • * right click in inventory, copy * select in inventory, copy from edit menu
    683 bytes (93 words) - 19:51, 17 November 2006
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=of the creator of the inventory {{LSLP|item}}.
    2 KB (211 words) - 09:15, 28 May 2021
  • {{Help|Object=*|OldInfo=*}} ...ted group and choosing 'Properties'. You can also 'Open' most items in the inventory, providing you with a tabbed window in which you can view textures, read/ed
    2 KB (272 words) - 18:34, 8 August 2008
  • {{Help |Glossary=*}} ...tecard''' is an [[inventory]] item containing text and/or other embedded [[inventory]] items including:
    1,002 bytes (138 words) - 10:56, 19 March 2012
  • {{Issues/SVC-868}}{{LSL_Function/give/ja|target|inventory|sim=*|uuid=false|insert=アイテムリスト}}{{LSL_Function/ja |p3_type=list|p3_name=inventory
    4 KB (203 words) - 06:54, 25 February 2016
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} ...ts the given permission {{LSLP|category}} to the new {{LSLP|value}} on the inventory {{LSLP|item}}.
    704 bytes (101 words) - 22:45, 22 December 2013
  • |inject-2={{LSL_Function/inventory|item|uuid=false}} |return_text=with the timestamp that the item was added to the prim's inventory.
    2 KB (273 words) - 04:55, 7 October 2023
  • {{Issues/SVC-304}}{{LSL_Function/inventory/ja|item|uuid=false|type}}{{LSL_Function/ja |cat1=Inventory
    808 bytes (67 words) - 06:55, 25 February 2016
  • {{Help/zh-Hans|Parent=Inventory|Glossary=*}} '''库存''' (Inventory)存放你所有没有出现在世界中的物体。你的库存是你的化
    4 KB (542 words) - 15:25, 24 April 2009
  • |inject-2={{LSL Function/inventory|name}} |p2_type=string|p2_name=desc|p2_desc=Desired description for inventory object
    1 KB (172 words) - 11:39, 19 June 2012
  • ...DefineRow||[[object_rez]]|triggered when this object rezzes an object from inventory}} {{LSL DefineRow||[[on_rez]]|triggered when this object is rezzed from inventory}}
    599 bytes (91 words) - 03:57, 20 March 2007
  • Inventory items are sorted in alphabetical order (not chronological order). ...ns an empty string if no item of the specified type is found in the prim's inventory (or there are less than or equal to {{LSLP|number}} items of the type).
    2 KB (297 words) - 10:03, 9 March 2023
  • {{Help/fr|Parent=Inventory|Avatar=*|Object=*|Misc=*|Glossary=*}} ...a page Opensource page liées à "l'inventaire", s'il vous plaît consulter [[Inventory OS]]''
    1 KB (248 words) - 13:19, 4 March 2009
  • == Landmarks In Inventory == ...k creation. Open 'Inventory | My Inventory | Landmarks' and make sure the inventory is sorted by date. At the top of your landmarks there should be a new land
    4 KB (655 words) - 19:48, 7 November 2006
  • {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr
    719 bytes (89 words) - 13:04, 29 January 2008
  • Cycles through textures in object inventory on touch // Cycle thru textures in inventory on touch
    1 KB (107 words) - 18:08, 24 January 2015
  • {{LSL_Function/inventory/fr|objet|uuid=false|type}}{{LSL_Function/fr |cat1=Inventory/fr
    685 bytes (92 words) - 15:09, 9 February 2008
  • ...ures and body, and select clothing, outfits and costumes to wear from your inventory. You can customize your appearance however you like, or buy pre-designed a ===Wearing objects or clothing in your inventory===
    852 bytes (136 words) - 05:02, 9 December 2010
  • {{Help|Glossary=*|Object=*}} Bodyparts are stored in the Bodyparts [[inventory]] folder ([[Image:Inv_folder_bodypart.png]]) by default, when created or re
    815 bytes (122 words) - 21:01, 13 March 2009
  • == Managing your inventory ==
    317 bytes (33 words) - 12:49, 16 February 2011
  • #REDIRECT [[Inventory loss]]
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  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:01, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:02, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:02, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:03, 25 November 2009
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 13:07, 25 November 2009
  • #REDIRECT [[Inventory loss]]
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  • #REDIRECT [[Giving inventory]]
    30 bytes (3 words) - 05:57, 8 February 2010
  • #REDIRECT [[Inventory loss]]
    28 bytes (3 words) - 11:16, 9 December 2009
  • #REDIRECT [[Inventory:_How_the_Coalesce_feature_works]]
    55 bytes (7 words) - 19:37, 2 February 2010
  • =SL My Inventory Viewer= ...is an open source C# project which allows SecondLife players to view their inventory outworld.
    2 KB (272 words) - 07:24, 26 July 2017
  • #REDIRECT [[:Category:Inventory Messages]]
    42 bytes (4 words) - 14:44, 28 December 2006
  • #REDIRECT [[Inventory/Recent Items Tab]]
    40 bytes (5 words) - 03:00, 30 September 2008
  • {{LSL_Function/inventory/fr|liste_inventaire|uuid=false|insert=list d'objets}}{{LSL_Function/fr list inventory;
    2 KB (229 words) - 14:55, 9 February 2008
  • This script will play the sounds in the object's inventory randomly. integer sounds = 0; // # sounds in inventory
    1 KB (108 words) - 17:17, 12 March 2023
  • #REDIRECT [[Inventory Letters and Recovery Steps]]
    50 bytes (6 words) - 13:14, 9 November 2007
  • | '''[http://youtube.com/watch?v=AULw9Oa_1Bw How to manage your inventory]''' | [http://vidtuts.s3.amazonaws.com/second-life-tutorial-how-to-manage-your-inventory.mp4 DOWNLOAD]
    3 KB (421 words) - 13:40, 12 August 2008
  • #REDIRECT [[Agent Inventory Service]]
    58 bytes (7 words) - 13:04, 19 August 2023
  • [[Inventory OS|Inventory]] - Object contents is a type of inventory for objects. ...om/ics/support/default.asp?deptID=4417 How do I put things in an object's inventory?]
    859 bytes (116 words) - 05:45, 25 August 2009
  • llOwnerSay("The inventory has changed as a result of a user without mod permissions dropping an item |cat1=Inventory
    891 bytes (118 words) - 07:00, 14 August 2008
  • The following script will read out an object's inventory. The script should work fine in both mono & LSO. ...prim. Fill its inventory. Place this script into that prim. Touch to read inventory.
    6 KB (619 words) - 18:35, 19 March 2010
  • ==Inventory== ...cally* and it may need to be requested from the server. The process to get inventory is asynchronous and you should :-
    4 KB (582 words) - 07:20, 21 July 2008
  • This script will play the sounds in the object's inventory randomly during the region's day. integer sounds = 0; // # sounds in inventory
    2 KB (113 words) - 09:17, 12 July 2012
  • |inject-2={{LSL_Function/inventory/ja|item|uuid=false}} ...llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
    2 KB (129 words) - 15:59, 22 November 2023
  • Inventory: Clear Cache (in Ctl-P) Preferences Menu Network tab restores lost or missing inventory.
    2 KB (338 words) - 23:48, 9 August 2008
  • == How to attach a landmark or inventory item to a notecard == {{:How can I attach a landmark or inventory item to a notecard?}}
    239 bytes (42 words) - 11:34, 5 January 2011
  • {{multi-lang|1=Inventory Recovery Steps|2=/de}}
    97 bytes (12 words) - 12:38, 25 November 2009
  • {{Help |Glossary=*}} ...rom your avatar and drop it on the ground, instead of returning it to your inventory.
    134 bytes (23 words) - 14:31, 7 August 2008
  • integer sounds = 0; // # sounds in inventory list soundnames; // names of sounds in inventory
    1 KB (100 words) - 09:00, 12 July 2012
  • {{Help |Glossary=*}} ...has been attached to a specific part of the avatar’s body and return it to inventory.
    131 bytes (24 words) - 14:29, 7 August 2008
  • {{LSL_Function/inventory/fr|element|uuid=false}} |cat1=Inventory/fr
    742 bytes (106 words) - 13:26, 29 January 2008
  • {{Issues/SVC-304/de}}{{LSL_Function/inventory/de|Gegenstand|uuid=false|type}}{{LSL_Function/de |cat1=Inventory
    686 bytes (87 words) - 15:35, 9 August 2009
  • {{LSL_Function/give|target|inventory|sim=*|uuid=false|insert=list of items}} |p3_type=list|p3_name=inventory
    4 KB (403 words) - 16:54, 1 April 2023
  • string inventory;
    2 KB (114 words) - 10:17, 21 February 2016
  • {{LSL_Function/inventory/ja|item|uuid=false}}{{LSL_Function/ja |cat1=Inventory
    732 bytes (83 words) - 04:05, 12 April 2010
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823}}
    85 bytes (7 words) - 11:52, 23 March 2012
  • .../> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) --> ...> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
    4 KB (382 words) - 06:56, 18 April 2008
  • {{Issues/SVC-3145}}{{LSL_Function/inventory/ja|inventory|uuid=false|type=オブジェクト}} |p1_type=string|p1_name=inventory
    6 KB (299 words) - 04:51, 25 February 2016
  • =Wear or Attach from inventory / Login with item attached= =Wear or Attach from inventory after changing owners=
    908 bytes (129 words) - 16:42, 1 May 2016
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}
    96 bytes (8 words) - 11:50, 23 March 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.4}}
    96 bytes (8 words) - 14:04, 27 March 2012
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 12:49, 3 November 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 10:40, 28 November 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.5}}
    96 bytes (8 words) - 11:53, 23 March 2012
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 11:25, 2 March 2011
  • {{#Widget:Redirect|url=/t5/English-Knowledge-Base/Inventory-management/ta-p/700093}}
    84 bytes (7 words) - 12:06, 1 December 2011
  • {{#widget:Redirect|url=/t5/English-Knowledge-Base/Using-your-inventory/ta-p/1370823#Section_.3}}
    96 bytes (8 words) - 11:51, 23 March 2012

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