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  • {{LSL Header|ml=*}} ...ved or reset and says "''Touched.''" when it is touched. That makes it the LSL representation of the famous [http://en.wikipedia.org/wiki/Hello_world_prog
    910 bytes (129 words) - 13:26, 24 January 2015
  • {{LSL Header}} ...[Getting Ready to Learn LSL|Готовимся к изучению LSL]]:''' Перед изучением LSL полезно ознакомиться с основами Second Life. С
    6 KB (661 words) - 05:58, 24 April 2010
  • {{LSL Header|ml=*}} == Beginner Tutorials ==
    8 KB (1,181 words) - 03:13, 19 December 2022
  • {{Multi-lang|2=/ko}}{{LSL Header/ko}}
    5 KB (641 words) - 05:58, 24 April 2010
  • ...ally designed for older version of SL. Feel free to modify open source but it is no longer supported by the original author. ==How it Works==
    2 KB (272 words) - 07:24, 26 July 2017
  • ...resident-created tools to ease the complications of developing something. It should all start here. Since content creation is such a vast field, our com * '''[[Clothing Tutorials]]''' - Get started with making shirts, skins, and more, and increase your c
    5 KB (795 words) - 22:44, 10 December 2012
  • {{LSL Header|ml=*}} ...e to enable debug or change the channel. I find this the best solution and it can be pretty useful API framework for many listens.
    2 KB (225 words) - 17:53, 24 January 2015
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (918 words) - 01:35, 3 May 2024
  • {{LSL Header}} The default state reads the notecard and when it is done it activates the configuration state.
    5 KB (545 words) - 16:55, 9 February 2023
  • ...t appears in a 400x300 pixel window in the top-left corner of the screen. It will be used for our internal OI tutorial (replacing the attachment-based H These LSL commands will let content creators control this Browser HUD to:
    3 KB (503 words) - 04:15, 13 April 2011
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (867 words) - 03:47, 30 July 2012
  • ...rticle relevant to Real Life Government in Second Life, please sure to add it to the [[:Category:Real Life Government|Real Life Government category]]. ...prised of people who are interested in the possibilities of Second Life as it relates to government agency mission statements. If you'd like to keep in
    7 KB (1,048 words) - 19:30, 1 February 2023
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} It should be noted that when a script (in an object) moves from one simulator
    5 KB (758 words) - 10:38, 4 September 2023
  • {{LSL Header|ml=*}} ...eb service. The example script below shows how to build and use a JWT via LSL:
    4 KB (596 words) - 16:11, 31 January 2023
  • == [http://bit.ly/vidtut Official Video Tutorials] == ...r longtime Resident, your inworld experience will benefit from these video tutorials.
    14 KB (1,914 words) - 06:17, 23 August 2022
  • :* [[Video_Tutorials/Basics|Video tutorials: the basics]] :* [http://imohax.com/heyavatar "Hey Avatar!" video tutorials from Mo Hax]
    15 KB (1,902 words) - 14:26, 3 March 2016
  • {{Multi-lang}}{{LSL Header}}{{RightToc}} In order to learn Linden Scripting Language (LSL), you have to get started in Second Life (SL). To get started in SL...
    10 KB (1,740 words) - 11:01, 12 December 2012
  • {{Multi-lang}}{{LSL Header}}{{RightToc}} Per imparare il "Linden Scripting Language" (LSL), devi iniziare in Second Life (SL). Per iniziare in SL...
    10 KB (1,716 words) - 16:04, 25 September 2015
  • ...is commonly used for sex beds, but can be used for a variety of purposes. It is relatively easy to set up new poses once you have the animations you nee See the navigation box at the right for tutorials and reference information.
    5 KB (872 words) - 14:56, 8 February 2015
  • {{LSL Header}} == Getting started in LSL scripting in Second Life ==
    18 KB (3,026 words) - 19:50, 15 December 2022
  • {{LSL Header}} ...article covers each of the steps from encoding video content to displaying it in Second Life.
    7 KB (1,151 words) - 11:58, 17 November 2009
  • Basic Tutorial on LSL. ...r inventory, the system writes a simple script with the following lines of LSL code:
    14 KB (2,100 words) - 13:20, 24 January 2015
  • {{otheruses4|Land|scripting ([[LSL]]) related articles|:Category:LSL Region}} ...009 and are only available for Residents who own at least one full region. It can hold 20 avatars, 5000 Land Impact and the amount of running scripts mig
    5 KB (824 words) - 07:28, 7 April 2017
  • {{LSL Header}}{{LSLC|Dialog}}{{LSLC|Communications}} ...a menu, but for the purpose of simplicity in this article we will refer to it as a menu.
    20 KB (2,964 words) - 15:44, 13 August 2018
  • *'''[[Visual_Guide to Pathfinding|A Visual Guide]]''' - Watch how easy it is! * '''[[LSL_Portal|The LSL Portal]]''' - An API reference, tutorials and examples for the Linden Scripting Language
    9 KB (1,317 words) - 10:56, 4 August 2014
  • ...prim, the prim would "morph" from one shape to the other. Another example: it would be easy to have a flash animation generate a sculpted prim — wh ...several] [http://bentha.net/sculpted-tuto/Blender-export-template-tut.html tutorials] for [[Sculpted_Prims:_3d_Software_Guide#Blender|Blender]], an open-source
    15 KB (2,425 words) - 09:33, 17 August 2009
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • {{Otheruses4‎|groups|[[LSL]] related information about the groups|:Category:LSL Group}} * Your group needs a unique Name. Enter it on top of your ''Group Information'' window.
    28 KB (4,175 words) - 18:15, 20 January 2023
  • {{Help/it|BugFixes=*|Viewer=*|Glossary=*|OldInfo=*}}Il Lag è la lentezza o il ritard ...lifeitalia.com/community/viewtopic.php?t=11410 Evitare il lag negli script LSL]
    11 KB (1,752 words) - 10:12, 10 November 2009
  • {{Help/it}} {{LSL Header/it}}
    19 KB (2,858 words) - 05:59, 24 April 2010
  • *[13:04 SLT] [[User:Rika Linden|Rika Linden]]: it reads TSU *[13:05 SLT] [[User:Biancaluce Robbiani|Biancaluce Robbiani]]: and what does it mean?
    39 KB (5,987 words) - 14:08, 14 July 2009
  • * It does not constitute financial or tax advice. ==== Caveats to the "buy it for USD" rule ====
    29 KB (5,390 words) - 08:13, 4 April 2013
  • | style="white-space:normal;"|Open topic today, so it could be. Want to talk about that? | style="white-space:normal;"|I was just reading the JIRA, but for me it is all greek, I use english myself
    46 KB (6,010 words) - 17:50, 16 July 2009
  • * This is the code that's been in a few RC's this year. It is looking stable. * New LSL function integer [[llSetRegionPos]](vector position)
    28 KB (4,160 words) - 18:56, 21 January 2012
  • == What is it and Why is it used? == ...rent metal-ness and aged wood's inherent wood-ness remain constant, making it easier to intuitively understand what we are interacting with in a virtual
    50 KB (7,997 words) - 05:40, 30 April 2024
  • | style="white-space:normal;"|it would be nice if the existing one was customizable ...guys think that might work -- what steps would the user take to customize it?
    55 KB (7,176 words) - 22:13, 9 July 2009
  • ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for this very purpose.
    79 KB (13,131 words) - 11:19, 30 December 2015
  • ...nd physics mesh scale up to the match the bounding box of the highest LOD. It's a pain because every LOD and physics must maintain the EXACT bounding box # Any word on adding the LSL line to change the new physics flags? (PRIM, CONVEX HULL, NONE) [Moo Spyker
    175 KB (22,566 words) - 16:38, 12 September 2011
  • ...[[User:JS Streamwechsler-HUD|JS Streamwechsler-HUD]]: whispers: Warning, it appears that the land here is owned by someone else, or group owned. You w * [15:02] [[User:Gooden Uggla|Gooden Uggla]]: we'll take it easy on ya
    56 KB (8,332 words) - 14:52, 4 November 2010
  • {{LSL Header}} The Scripts for the holodeck may look complex but once you have done it correctly everything is very simple to use. Building and setup are similar
    62 KB (7,175 words) - 21:37, 24 January 2015
  • <br>[11:57] Bronson Blackadder: reed my man hows it going? <br>[11:59] Gianna Borgnine: rumor has it that two weeks is accurate as of now.. unless something happens
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...character creation, things like facial rigging and animation. Additionally it would be very helpful if the Sl importer would support a solution for Attac # Will we get user defined object centers any time? It would solve the problems of LOD models and collision shapes not being align
    139 KB (17,594 words) - 10:40, 10 July 2012
  • *[13:03 SLT] [[User:Torley Linden|Torley Linden]]: it made me look like a bizarre box! *[13:03 SLT] [[User:Torley Linden|Torley Linden]]: glad you could make it
    49 KB (7,048 words) - 15:44, 18 November 2009
  • ...b>Andrew Linden</b><nowiki>: which has Simon's UDP message optimization in it, and a few small bug fixes</nowiki></font> ...iki>: really Pauline? hrm... I'll make a note of that and try to look into it.</nowiki></font>
    89 KB (13,790 words) - 15:04, 18 March 2011
  • |width=100% style=" padding:0 3px;"|thanks, but I don't think that will solve it. Hi Jeremy ..." padding:0 3px;"|Actually... I should probably try it myself to make sure it works :-)
    143 KB (17,554 words) - 15:45, 18 November 2009
  • ...he '''Communication''' tab and check the '''Send IM to Email''' checkbox), it will send offline messages directly to the mailbox connected to your accoun ...nstant Message and the next time you login is 33 days later, you won't get it.
    17 KB (2,466 words) - 13:25, 4 July 2012
  • ...o if you spot something incorrect/outdated, please take a moment to update it. | [[Internal Animation Format|.anim]] uses per-joint priorities, meaning it's possible to have a mix of joint priorities in the same animation.
    32 KB (4,706 words) - 11:44, 27 February 2024
  • ...=" padding:0 3px;"|grrrrrr..... I've gone bald and can't do anything about it. I'm way to young to be losing my hair... oO |width=100% style=" padding:0 3px;"|i heard it was in meta, neroelite :P
    254 KB (31,696 words) - 15:05, 24 February 2010
  • ...tick "Run Second Life in a window" to view additional dropdown menus below it. ...of the skins as they look using English text. (This is a bitmap picture.) It is a known issue these will not appear localized at this time.</font>
    77 KB (12,047 words) - 15:12, 1 July 2009
  • |width=100% style=" padding:0 3px;"|exactly what i had, but i had it for three times, logging in again after each time |width=100% style=" padding:0 3px;"|arawn, it could become the new fashion yes
    159 KB (19,977 words) - 15:37, 18 November 2009
  • ...e both physics and streaming cost displayed somewhere in the edit window? It was useful to be able to tell which was larger without having to go into th ...ted in the edit window but the PE of the entire object is still shown. Is it possible to show the PE contribution of the one prim that has been selected
    235 KB (30,020 words) - 14:15, 1 August 2011
  • * Some of the [[Video Tutorials]] in the ''tech'' category cover debug settings. | Tapping a direction key twice and holding it down makes avatar run
    88 KB (10,904 words) - 01:16, 12 April 2011
  • * Some of the [[Video Tutorials]] in the ''tech'' category cover debug settings. | Tapping a direction key twice and holding it down makes avatar run
    164 KB (20,965 words) - 14:33, 1 April 2024