Difference between revisions of "LlDetectedTouchPos"

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(The statements about the events gave a false impression about when ZERO_VECTOR could be returned based on the events, specificially the first gave the impression of being limited to only touch_start)
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{{LSL DefineRow||[[llDetectedTouchST]]}}
{{LSL DefineRow||[[llDetectedTouchST]]}}
{{LSL DefineRow||[[llDetectedTouchUV]]}}
{{LSL DefineRow||[[llDetectedTouchUV]]}}
{{LSL DefineRow||[[llDetectedTouchPos]]}}
{{LSL DefineRow||[[llDetectedTouchNormal]]}}
{{LSL DefineRow||[[llDetectedTouchBinormal]]}}
|also_events=
|also_events=
{{LSL DefineRow||[[touch_start]]|}}
{{LSL DefineRow||[[touch_start]]|}}

Revision as of 16:17, 29 August 2008

Emblem-important-red.png Pre-release Documentation Warning!

This function is not available yet. This documentation was written prior to its final release so it may not match the final implementation.

Summary

Function: vector llDetectedTouchPos( integer index );

Returns a vector that is the position where the object was touched in region coordinates, unless it is attached to the HUD, in which case it returns the position relative to the attach point.

• integer index Index of detection information

index does not support negative indexes. For the touch category of events only.

Caveats

  • If index is out of bounds the script continues to execute without an error message.ZERO_VECTOR is returned when...
  • The avatar's viewer does not support face touch detection.
  • The touch has moved off the surface of the prim.
  • The triggering event is not a touch event.
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Examples

See Also

Deep Notes

History

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Signature

function vector llDetectedTouchPos( integer index );