Difference between revisions of "LlGetLocalRot"
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m (Added to Category:LSL_Rotation) |
m (Need a func_footnote about attachment root prims) |
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Line 3: | Line 3: | ||
|func=llGetLocalRot | |func=llGetLocalRot | ||
|return_type=rotation | |return_type=rotation | ||
|func_footnote | |func_footnote=If called from the root prim, it returns the objects rotation. | ||
|func_desc | |func_desc | ||
| | |Return_text=of the prim [[Viewer coordinate frames#Local|relative]] to the root. | ||
|spec | |spec | ||
|caveats | |caveats |
Revision as of 22:56, 28 May 2010
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: rotation llGetLocalRot( );63 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns the rotation of the prim relative to the root.
If called from the root prim, it returns the objects rotation.
Caveats
Examples
<lsl>
//--// Door Script - Works At ANY Angle //--//
//-- works in ANY single prim door, linked or un-linked //-- works in muti prim doors NOT linked to a larger structure //-- REQUIREMENTS: a cut root prim. Suggest cube, pathcut start=.125, end=.625 //-- CAVEAT: single prim doors are limited to 5m width
//--// USERS MODIFY HERE v
integer vgIntDoorSwing = 90; //-- use -# to reverse the direction of swing, eg. -90;
rotation vgRotDoorSwing;
default{
state_entry(){ vgRotDoorSwing = llEuler2Rot( <0.0, 0.0, vgIntDoorSwing> * DEG_TO_RAD ); }
touch_start( integer vIntTouched ){ //- small hack to reverse direction of swing on each touch vgRotDoorSwing.s *= -1; llSetLocalRot( vgRotDoorSwing * llGetLocalRot() ); }
}
</lsl>Notes
Returns the region relative rotation of the object if called from the root
See Also
Functions
• | llGetRot | |||
• | llGetRootRotation | |||
• | llGetPrimitiveParams | |||
• | llSetRot | |||
• | llSetLocalRot | |||
• | llSetPrimitiveParams | |||
• | llSetLinkPrimitiveParams |