llGetLocalRot

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Revision as of 22:56, 28 May 2010 by Strife Onizuka (talk | contribs) (Need a func_footnote about attachment root prims)
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Summary

Function: rotation llGetLocalRot( );

Returns the rotation of the prim relative to the root.

If called from the root prim, it returns the objects rotation.

Examples

<lsl>

//--// Door Script - Works At ANY Angle //--//

//-- works in ANY single prim door, linked or un-linked //-- works in muti prim doors NOT linked to a larger structure //-- REQUIREMENTS: a cut root prim. Suggest cube, pathcut start=.125, end=.625 //-- CAVEAT: single prim doors are limited to 5m width

//--// USERS MODIFY HERE v

integer vgIntDoorSwing = 90; //-- use -# to reverse the direction of swing, eg. -90;


rotation vgRotDoorSwing;

default{

 state_entry(){
   vgRotDoorSwing = llEuler2Rot( <0.0, 0.0, vgIntDoorSwing> * DEG_TO_RAD );
 }
 touch_start( integer vIntTouched ){
    //- small hack to reverse direction of swing on each touch
   vgRotDoorSwing.s *= -1;
   llSetLocalRot( vgRotDoorSwing * llGetLocalRot() );
 }

}

</lsl>

Notes

Returns the region relative rotation of the object if called from the root

Deep Notes

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Signature

function rotation llGetLocalRot();