Difference between revisions of "LlGetMass"
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{{LSL_Function | {{LSL_Function | ||
|func_id= | |func_id=??|func_sleep=0.0|func_energy=?? | ||
|func=llGetMass|return_type=float | |func=llGetMass|return_type=float | ||
|func_footnote | |func_footnote |
Revision as of 15:54, 11 January 2012
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGetMass( );?? | Function ID |
0.0 | Forced Delay |
?? | Energy |
Returns a float that is the mass of object (in Lindograms) that script is attached to.
Caveats
- Attachments do not effect an avatar's mass, only certain Appearance settings.
Examples
<lsl>//A way of making a constant force that returns the same speed visually whatever the object is default {
touch_start() { llApplyImpulse(<0.0, 0.0, 5.0> * llGetMass(), FALSE); // This fires the object up at the same m/s whatever the size (or difference!) }}//Written by El Taka</lsl>
See Also
Functions
• | llGetObjectMass | – | Gets the object mass. | |
• | llGetForce | – | Gets the objects force | |
• | llGetOmega | |||
• | llGetVel | |||
• | llGetTorque | |||
• | llGetAccel | |||
• | llGetMassMKS |