Difference between revisions of "LlGetScriptState"
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|return_text={{HoverText|boolean|TRUE or FALSE}} that is {{LSLG|TRUE}} if script '''name''' is running. | |return_text={{HoverText|boolean|TRUE or FALSE}} that is {{LSLG|TRUE}} if script '''name''' is running. | ||
|spec | |spec | ||
|caveats=*Will not report [[FALSE]] for a script that encountered a {{LSLGC|Error|run-time error}}, which greatly reduces the usefulness of this function. | |caveats=*<s>Will not report [[FALSE]] for a script that encountered a {{LSLGC|Error|run-time error}}, which greatly reduces the usefulness of this function.</s> - This doesn't seem to be the case anymore. | ||
|constants | |constants | ||
|examples | |examples |
Revision as of 21:46, 28 October 2007
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: integer llGetScriptState( string name );250 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns an integer boolean that is TRUE if script name is running.
• string | name | – | a script in the inventory of the prim this script is in |
Caveats
- If name is missing from the prim's inventory or it is not a script then an error is shouted on DEBUG_CHANNEL.
Will not report FALSE for a script that encountered a run-time error, which greatly reduces the usefulness of this function.- This doesn't seem to be the case anymore.
Examples
See Also
Functions
• | llSetScriptState | |||
• | llResetOtherScript |