Difference between revisions of "LlGround"
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m (I think this wording is a bit better.) |
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|func_footnote=The requested position needs to be in the same sim, only the X & Y of the '''offset''' are important. | |func_footnote=The requested position needs to be in the same sim, only the X & Y of the '''offset''' are important. | ||
|func_desc | |func_desc | ||
|return_text=that is the ground height below the | |return_text=that is the ground height directly below the prim plus an '''offset''' | ||
|spec | |spec | ||
|caveats | |caveats | ||
|constants | |constants | ||
|examples= | |examples= | ||
<lsl> | <lsl>// by Konigmann Lippmann & Strife Onizuka | ||
// by Konigmann Lippmann & Strife Onizuka | |||
FindGroundOrWater() | FindGroundOrWater() | ||
{ | { | ||
Line 34: | Line 33: | ||
FindGroundOrWater(); | FindGroundOrWater(); | ||
} | } | ||
} | }</lsl> | ||
</lsl> | |||
|helpers | |helpers | ||
|also_functions= | |also_functions= |
Revision as of 16:02, 4 April 2008
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
Summary
Function: float llGround( vector offset );42 | Function ID |
0.0 | Forced Delay |
10.0 | Energy |
Returns a float that is the ground height directly below the prim plus an offset
• vector | offset |
The requested position needs to be in the same sim, only the X & Y of the offset are important.
Caveats
Examples
<lsl>// by Konigmann Lippmann & Strife Onizuka FindGroundOrWater() {
float fHeight = llGround( ZERO_VECTOR ); float fWaterLevel = llWater( ZERO_VECTOR ); if( fHeight < fWaterLevel ) fHeight = fWaterLevel; vector vTarget = llGetPos();
//llSetPos can only move 10m at a time. integer iCounter = 1 + llAbs((integer)(vTarget.z - fHeight) / 10); vTarget.z = fHeight; do llSetPos( vTarget ); while( --iCounter );
}
default {
touch_start(integer total_number) { FindGroundOrWater(); }}</lsl>
See Also
Functions
• | llGroundContour | – | Gets the ground contour | |
• | llGroundNormal | – | Gets the ground normal | |
• | llGroundSlope | – | Gets the ground slope | |
• | llEdgeOfWorld | – | Returns existence of neighboring sims |