Difference between revisions of "LlPassCollisions"

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{{LSL_Function
{{LSL_Function
|func_id=166|func_sleep=0.0|func_energy=10.0
|func_id=166|func_sleep=0.0|func_energy=10.0
|func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc={{HoverText|boolean|TRUE or FALSE}}, if {{LSLG|TRUE}}, collisions are passed from children on to parents
|func=llPassCollisions|p1_type=integer|p1_name=pass|p1_desc=boolean, if {{LSLG|TRUE}}, collisions are passed from children on to parents
|func_footnote=default is {{LSLG|FALSE}}.
|func_footnote=default is {{LSLG|FALSE}}.
|func_desc=Sets pass-collisions [[prim]] attribute.
|func_desc=Sets pass-collisions [[prim]] attribute.

Revision as of 20:00, 2 March 2007

Summary

Function: llPassCollisions( integer pass );

Sets pass-collisions prim attribute.

• integer pass boolean, if TRUE, collisions are passed from children on to parents

default is FALSE.

Examples

See Also

Deep Notes

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Signature

function void llPassCollisions( integer pass );