llSound

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Emblem-important.png Deprecated
(This function has been deprecated, please use llPlaySound instead.)

Summary

Function: llSound( string sound, float volume, integer queue, integer loop );

Plays sound at volume and whether it should loop or not.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• integer queue boolean, whether or not to queue the song (TRUE) or interrupt the playing song (FALSE).
• integer loop boolean, whether or not to loop the song.

Caveats

  • This function has been deprecated, please use llPlaySound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
All Issues ~ Search JIRA for related Bugs

Examples

default
{
    state_entry()
    {
        llSound("sound",1.0,TRUE,FALSE);
        //Plays the sound once.
    }
}

Deep Notes

Search JIRA for related Issues

Signature

function void llSound( string sound, float volume, integer queue, integer loop );