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  • ...... we usually don't like to deploy disabled code because there's not much point in that, unless there's a special reason we have to throw a big switch grid ...active" SVC project, would I need to create a clone or something in BUG to point to it, in order for anyone to see it now?</nowiki></font>
    31 KB (4,880 words) - 13:48, 1 April 2014
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    47 KB (6,673 words) - 15:46, 19 January 2012
  • ** New LSL function: key [[llTransferLindenDollars]](key id, integer amount) ** New LSL event: [[transaction_result]](key id, integer success, string data)
    56 KB (8,035 words) - 13:46, 14 December 2011
  • [2014/04/10 15:44] Simon Linden: that's true, and it's a easier to add parameters there ...den): Baker and Caleb are following group ban more closely than me at this point
    24 KB (3,288 words) - 16:20, 10 April 2014
  • ...><b>Kennylex Luckless</b><nowiki>: Andrew, do you know how many attachment point a avatar has ;-)</nowiki></font> ...o Flora</b><nowiki>: Lucy - line does not go Thr Indigo - curves dont even point at Indigo.</nowiki></font>
    33 KB (5,275 words) - 19:15, 17 December 2013
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo ...<nowiki>: Has anyone that uses materials written up some ideas on what the LSL API would look like for them?</nowiki></font>
    49 KB (7,756 words) - 13:45, 22 October 2013
  • ...imon Linden</b><nowiki>: Now, just theoretically speaking, how would a new LSL function sound?</nowiki></font> [16:27] <font color=#5a00b5><b>Kadah Coba</b><nowiki>: Then what is the point in the limit then? lool</nowiki></font>
    55 KB (8,639 words) - 12:16, 13 December 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • <br>[12:05] lonetorus Habilis: to set a good price point? ...Linden: Lonet: I believe that the compression is just float to 16bit fixed point
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font> ...<b>Andrew Linden</b><nowiki>: So it uses an army of scripted prims to send parameters to an external server</nowiki></font>
    36 KB (5,624 words) - 09:10, 28 August 2012
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • ...o Linden: There were some bug fixes, such as fixing the listen position of LSL scripts in child prims [2013/08/29 15:15] Maestro Linden: if we added a special LSL event for pending server shutdowns, you could potentially have a script tha
    27 KB (3,641 words) - 17:53, 29 August 2013
  • ...=#330026><b>Andrew Linden</b><nowiki>: That bug is caused by invalid shape parameters</nowiki></font> ...30026><b>Andrew Linden</b><nowiki>: (and why didn't you put it on some HUD point?)</nowiki></font>
    47 KB (7,270 words) - 20:47, 12 April 2011
  • [12:09] <font color=#bb00c5><b>Qie Niangao</b><nowiki>: Jonathan: LSL, I presume</nowiki></font> ...of what you expect from a debugger is very difficult in LSL and harder in LSL-on-Mono, such as most of looking at the actual state of the script.</nowiki
    27 KB (4,175 words) - 14:52, 28 January 2014
  • ...b>Johan Laurasia</b><nowiki>: yeah, I'm thinking phones are getting to the point where they shouild be about ready to handle a relatively light client (mayb [16:34] <font color=#000f44><b>Simon Linden</b><nowiki>: yeah, good point, Vincent</nowiki></font>
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...agree on an idea, that idea will hopefully be made into a proposal at some point for Linden Lab, and prototypes demonstrating that functionality will also e | Yes, the point is that some people have no idea what the best practices are. It would be n
    71 KB (10,535 words) - 16:46, 3 July 2012
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • ...0b2b2><b>Latif Khalifa</b><nowiki>: So you decided not to ship the physics lsl bug with it?</nowiki></font> ...incent Nacon</b><nowiki>: anyway... Andrew, when do you think I can expect LSL function codes for density, friction, gravity etc etc</nowiki></font>
    39 KB (5,958 words) - 17:49, 27 September 2011
  • [2013/03/21 15:20] Maestro Linden: I was going to point you to https://wiki.secondlife.com/wiki/Interest_List , but it's a bit empt ...3/21 15:22] Maestro Linden: there are full updates, which include all the parameters of the object
    32 KB (4,207 words) - 16:32, 21 March 2013
  • |width=100% style=" padding:0 3px;"|the only point is maybe clocks, because the remaining depends on viewer on how fast one se ...0% style=" padding:0 3px;"|Well, it is the price to pay for progress to my point of view, but , yes, am sorry for this comment I did
    75 KB (9,591 words) - 16:44, 22 March 2011
  • Supports textured Sculpt preview with Second Life style texture parameters. ...interaction. The source details using PPM as a description format within LSL for the sculpted texture map.
    23 KB (3,542 words) - 18:01, 19 June 2023
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    31 KB (4,565 words) - 16:29, 26 July 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ...Linden</b><nowiki>: The interesting new stuff in that release is a set of LSL functions to process JSON data</nowiki></font> ...olor=#c5b100><b>Jonathan Yap</b><nowiki>: Writing a jira is needed at some point</nowiki></font>
    32 KB (5,087 words) - 16:35, 17 May 2013
  • * New LSL function integer [[llSetRegionPos]](vector position) * This maint-server had an LSL crasher in [[llList2List]]()
    28 KB (4,160 words) - 18:56, 21 January 2012
  • | yeah, I make a point to steer clear of proky | yes... trust me... I repeated that point several times when meeting with the UX team lead this week (and he almost a
    43 KB (6,219 words) - 10:28, 16 May 2011
  • ...color=#808080><b>Kallista Arliss (kallista.destiny)</b><nowiki>: at which point (see above) ith change would be disallowed.</nowiki></font> ...because he opted-in to the new accounting by changing some of the physics parameters - but not enough of them to optimize the content.</nowiki></font>
    52 KB (8,024 words) - 10:55, 10 January 2012
  • {{LSL Header|ml=*}} ...//realrestraint.blogspot.com RestrainedLove viewer]. It does not explain [[LSL]] concepts such as messages and events, nor universal concepts such as [[UU
    117 KB (18,221 words) - 01:16, 1 July 2021
  • [2014/01/16 15:44] Duckie Dickins: whispers: you mean the LSL for playing sounds in a child prim rather than having to drop a script in e ...elocity/etc. changes. these are 'terse updates' which only describe a few parameters (and use less bandwidth)
    25 KB (3,608 words) - 17:13, 16 January 2014
  • ...ntless problems? And direct to these meetings, how will we even be able to point to JIRAs when talking to you about progress of issues?</nowiki></font> ...ont color=#005ab5><b>Rex Cronon</b><nowiki>: toysoldier u get right to the point:)</nowiki></font>
    48 KB (7,414 words) - 17:21, 7 September 2012
  • {{LSL Header}} // CUSTOMIZABLE PARAMETERS
    45 KB (5,525 words) - 10:24, 25 January 2015
  • ...ials#Nomenclature_changes|Blinn-Phong]] content making use of the Specular parameters may look different if the items were never viewed under local lights, as th ...d all at once. If you wish to change tint, transparency, or other similar parameters of the Material you’ll need to modify the Material from the "Editing Mate
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font> ...owiki>: The "faster scripts" project specifically speeds up accessing prim parameters, if I understand it correctly?</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011
  • ...<font color=#b500b5><b>Flip Idlemind</b><nowiki>: Maybe the pelvis attach point isn't liked by Aditi</nowiki></font> ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font> ...100><b>Honza Noyes</b><nowiki>: So maybe something like that embedded into LSL would be nice.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach ...owiki>: No, I mean Estate Managers should be able to change the per-parcel parameters.</nowiki></font>
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...-space:normal;"|There's also one I'm seeing here, that activates "vehicle" parameters to increase the movement friction of your avatar, so you won't budge very f ...te-space:normal;"|Mystitool has one of the best movelocks, but again being LSL it is vulnerable to lag
    27 KB (3,595 words) - 16:25, 6 August 2009
  • [12:21] <font color=#000f44><b>Simon Linden</b><nowiki>: Good point, Jonathan</nowiki></font> ...a prim from LSL scripts has decent interaction with the world (back to the LSL script). The transparency part is a problem, but I don't think it is unsolv
    30 KB (4,675 words) - 18:24, 29 November 2011
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> ...#440044><b>Andrew Linden</b><nowiki>: Good question about the new particle parameters... I think the recent work there was a pet project of Runitai's</nowiki></f
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...<nowiki>: Let's not dig into viewer design issues today, but I thought I'd point it out</nowiki></font> ...Linden</b><nowiki>: In their LSL yes, not in the request string but in the parameters list</nowiki></font>
    31 KB (4,802 words) - 18:11, 26 October 2012
  • ** {{jira|SVC-8136 }}: Attachment point pelvis not being released ** {{jira|SVC-8146 }}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    27 KB (3,964 words) - 16:54, 13 September 2012
  • ...{{jira|SCR-115}} State changes considerably slower under Mono-LSL than LSO-LSL ...you'd need a network of them.. maybe they could poll a website or receive LSL email to be controlled
    38 KB (5,579 words) - 16:57, 14 October 2011
  • ...orums].}}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-1226}} When creating new settings in inventory they should point to the appropriate default asset id.
    23 KB (3,444 words) - 14:20, 11 December 2018
  • }}{{GreenCheckbox|title=Resolved Issues|body=* {{jira|DOC-645}} New LSL function documentation * {{jira|SL-1226}} When creating new settings in inventory they should point to the appropriate default asset id.
    24 KB (3,534 words) - 11:45, 20 December 2018
  • [2013/01/31 15:12] Lucia Nightfire: yes, its deeded objects using lsl moderation functions ...ct viewer isn't ready yet, so there's not much to see in BlueSteel at this point
    26 KB (3,575 words) - 17:16, 31 January 2013
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012
  • ...ple years ago. Adding some debug code, fixing some bugs, and tweaking some parameters.</nowiki></font> ...Nalates Urriah</b><nowiki>: I was askng Nyx about whether that could be an LSL function that would let residents check Render Cost as we do script weight.
    48 KB (7,575 words) - 17:36, 12 July 2012
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • [16:37] <font color=#b2b200><b>Sigma Avro</b><nowiki>: yes that is the point, make the permission or not, and furthermore, to tp to an allowed place (ow ...the viewer uses for doubleclick teleports, and maybe have the same landing point limitations</nowiki></font>
    45 KB (7,000 words) - 09:27, 10 March 2011

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