REZ DAMAGE TYPE
Revision as of 18:05, 13 August 2024 by Nexii Malthus (talk | contribs) (Created page with "{{LSL Constant |name=REZ_DAMAGE |type=integer |value=8 |desc=Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the :C...")
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Description
Constant: integer REZ_DAMAGE = 8;The integer constant REZ_DAMAGE has the value 8
Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.
Caveats
Related Articles
Constants
• | REZ_DAMAGE | |||
• | PRIM_DAMAGE | |||
• | OBJECT_DAMAGE | |||
• | OBJECT_DAMAGE_TYPE |
Functions
• | llRezObjectWithParams | |||
• | llSetDamage |
Articles
• | Combat2 |