Difference between revisions of "REZ DAMAGE TYPE"
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(Created page with "{{LSL Constant |name=REZ_DAMAGE |type=integer |value=8 |desc=Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the :C...") |
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{{LSL Constant | {{LSL Constant | ||
|name= | |name=REZ_DAMAGE_TYPE | ||
|type=integer | |type=integer | ||
|value= | |value=12 | ||
|desc=Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the [[:Category:LSL_Combat2#Damage_Types|DAMAGE_TYPE_*]] constants, be a custom damage type or be a repurposed damage field. | |desc=Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the [[:Category:LSL_Combat2#Damage_Types|DAMAGE_TYPE_*]] constants, be a custom damage type or be a repurposed damage field. | ||
|constants= | |constants= |
Latest revision as of 18:05, 13 August 2024
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Description
Constant: integer REZ_DAMAGE_TYPE = 12;The integer constant REZ_DAMAGE_TYPE has the value 12
Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.
Caveats
Related Articles
Constants
• | REZ_DAMAGE | |||
• | PRIM_DAMAGE | |||
• | OBJECT_DAMAGE | |||
• | OBJECT_DAMAGE_TYPE |
Functions
• | llRezObjectWithParams | |||
• | llSetDamage |
Articles
• | Combat2 |