Difference between revisions of "REZ DAMAGE TYPE"

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(Created page with "{{LSL Constant |name=REZ_DAMAGE |type=integer |value=8 |desc=Sets the damage type when rezzed to apply  when this prim collides with another object. Can match one of the :C...")
 
 
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{{LSL Constant
{{LSL Constant
|name=REZ_DAMAGE
|name=REZ_DAMAGE_TYPE
|type=integer
|type=integer
|value=8
|value=12
|desc=Sets the damage type when rezzed to apply  when this prim collides with another object. Can match one of the [[:Category:LSL_Combat2#Damage_Types|DAMAGE_TYPE_*]] constants, be a custom damage type or be a repurposed damage field.
|desc=Sets the damage type when rezzed to apply  when this prim collides with another object. Can match one of the [[:Category:LSL_Combat2#Damage_Types|DAMAGE_TYPE_*]] constants, be a custom damage type or be a repurposed damage field.
|constants=
|constants=

Latest revision as of 18:05, 13 August 2024

Description

Constant: integer REZ_DAMAGE_TYPE = 12;

The integer constant REZ_DAMAGE_TYPE has the value 12

Sets the damage type when rezzed to apply  when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.

Caveats


Related Articles

Constants

•  REZ_DAMAGE
•  PRIM_DAMAGE
•  OBJECT_DAMAGE
•  OBJECT_DAMAGE_TYPE

Functions

•  llRezObjectWithParams
•  llSetDamage

Articles

•  Combat2

Deep Notes

Search JIRA for related Issues

Signature

integer REZ_DAMAGE_TYPE = 12;