Difference between revisions of "SL Cert - Advanced Land Management"

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[[SL_Certification#SL_CERTIFICATION_-_LISTS_SO_FAR | SL CERT LISTS >>]]
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[[Category:Certification]]


=SL Certification "Land Management - Intermediate Level"=
= SL Cert - Advanced Land Management =


==Topics to be Certified==
==Overview==
 
This is the criteria required for a person to become certified on Second Life Land Management at the advanced level.
 
==Audience==
 
Anyone who intends to demonstrate that they have advanced land management skills and have passed the basic and intermediate levels
 
==Pre-requisites==
 
Completion of the testing at an intermediate level
 
== Criteria for testing to Advanced Level==




'''Lag: causes and cures'''
'''Lag: causes and cures'''
''Identifying reasons for lag. Deduce whether lag is client or server side. Demontsrate a knowledge of how scripts, collisions and physics affect the performance of a sim.''
''Identifying reasons for lag. Deduce whether lag is client or server side. Demonstrate a knowledge of how scripts, collisions and physics affect the performance of a sim.''




'''Debugging a SIM'''
'''Debugging a SIM'''
''Correctly identify problem areas of a region. Understand the basic funstions of the region's stats. Demonsrate how to use the debug facility to identify potential issue and resolve them.''
''Correctly identify performance-impacting activities/functions of a region. Understand the basic measures of the region's performance statistics. Demonstrate how to use the debug facility to identify potential issues and resolve them.  Understand the debug functions return and disable.  Know the implications of disabling or returning an object through the debug menu.''  




'''Editing ground texture levels'''
'''Editing ground texture levels'''
''Demonstrate a understanding on how terrain heights work, and configure a region to have different appearances at similar heights.''
''Demonstrate a understanding on how terrain heights work, and configure a region to have different appearances at similar heights.''


'''Buying and Selling regions through Linden Transfer'''
'''Buying and Selling regions through Linden Transfer'''
''Understand the process of buying land directly from the land portal and from another resident as a Linden Transfer. Explain the difference between support available with a premium account versus a concierge account.''
''Explain the process of buying land directly from the land portal and from another resident as a Linden Transfer. Explain the difference between support available with a premium account versus a concierge account.''




'''Using Beacons & Rendering'''
'''Using Beacons & Rendering'''
''Understand how beacons can be used to help identify issues on a sim. Use the rendering options to remove elements via the client to help track down lost ojects.''
''Understand how beacons can be used to help identify issues on a sim. Use the rendering options to remove elements via the client to help track down lost objects.''


'''RAW Files'''
'''RAW Files'''
''Demonstrate an understanding of RAW files, what they are and how to use them. Explain uploading and downloading RAW files and demonstrate an understanding of "baking" a terrain.''
''Demonstrate an understanding of RAW files, what they are and how to use them. Explain uploading and downloading RAW files and demonstrate an understanding of "baking" a terrain.''
[[Category:Certification]]

Latest revision as of 07:38, 6 September 2010

SL Cert - Advanced Land Management

Overview

This is the criteria required for a person to become certified on Second Life Land Management at the advanced level.

Audience

Anyone who intends to demonstrate that they have advanced land management skills and have passed the basic and intermediate levels

Pre-requisites

Completion of the testing at an intermediate level

Criteria for testing to Advanced Level

Lag: causes and cures Identifying reasons for lag. Deduce whether lag is client or server side. Demonstrate a knowledge of how scripts, collisions and physics affect the performance of a sim.


Debugging a SIM Correctly identify performance-impacting activities/functions of a region. Understand the basic measures of the region's performance statistics. Demonstrate how to use the debug facility to identify potential issues and resolve them. Understand the debug functions return and disable. Know the implications of disabling or returning an object through the debug menu.


Editing ground texture levels Demonstrate a understanding on how terrain heights work, and configure a region to have different appearances at similar heights.


Buying and Selling regions through Linden Transfer Explain the process of buying land directly from the land portal and from another resident as a Linden Transfer. Explain the difference between support available with a premium account versus a concierge account.


Using Beacons & Rendering Understand how beacons can be used to help identify issues on a sim. Use the rendering options to remove elements via the client to help track down lost objects.

RAW Files Demonstrate an understanding of RAW files, what they are and how to use them. Explain uploading and downloading RAW files and demonstrate an understanding of "baking" a terrain.