SL Cert - Intermediate Textures
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Overview
This is the criteria required for a person to become certified on texturing for Second Life on the intermediate level.
Audience
Anyone who intends to demonstrate that they have texturing skills. This would be very useful for Second Life builder for example and texture artists.
Pre-requisites
Certification in Texturing on the basic level.
Testing Criteria
The following criteria are relevant for the intermediate level Texturing skill test:
1. Copyright knowledge
2. Texturing templates knowledge
3. Texture animation
4. Advanced texture tab options
5. Interaction of other features of objects with textures
All skills should be demonstrated as a combination of theoretical (multiple-choice) test and practical application inworld.
Intermediate Level
Intermediate level certification candidates should demonstrate an understanding of the following topics:
1. Copyrights on textures
1.1 Basic knowledge about copyrights on textures, when it begins, where it ends.
1.2 Knowing about the DMCA, what it means, where it applies, who can use it, and the procedure of filing a claim and a counter claim with Linden Lab.
1.3 Basic overview over common security leaks and options of texture theft in Second Life (just theoretical), and the best possible protection options but also the limits. (for example to make created items no modify to grey out the texture picker, signatures on invisible places on body textures, license agreements that come with textures/products etc.).
2. Texture templates
2.1 Recognition of correct templates for avatar body parts and clothes for Second Life and being able to use them.
2.2 Knowing about the most common quirks of the avatar body ( mismatching of back and front mesh, same texture for both arms/legs/eyes etc).
3. Animated textures
3.1 Knowledge about how to transform an animated gif into an identical appearance on a Second Life object.
3.2 Knowledge about the different options to animate textures in Second Life and how to produce the effects.
4. Texture tab options
4.1 All options on the texture tab in the edit window should be well understood and the candidate should be able to produce effects with them after specifications.
5. Features and their influence on textures
5.1 All interconnections between the features tab in edit mode and applied textures on objects, body parts etc. should be understood. (For example inworld lighting)