Difference between revisions of "SL Cert - Advanced Land Management"
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'''Debugging a SIM''' | '''Debugging a SIM''' | ||
''Correctly identify problem areas of a region. Understand the basic functions of the region's stats. Demonstrate how to use the debug facility to identify potential issue and resolve them.'' | ''Correctly identify problem areas of a region. Understand the basic functions of the region's stats. Demonstrate how to use the debug facility to identify potential issue and resolve them. Understand the debug functions return and disable. Know the implications of disabling a scripted object through the debug menu.'' | ||
'''Editing ground texture levels''' | '''Editing ground texture levels''' | ||
''Demonstrate a understanding on how terrain heights work, and configure a region to have different appearances at similar heights.'' | ''Demonstrate a understanding on how terrain heights work, and configure a region to have different appearances at similar heights.'' | ||
'''Buying and Selling regions through Linden Transfer''' | '''Buying and Selling regions through Linden Transfer''' |
Revision as of 21:09, 7 February 2010
- SLCertification is a community project guided by Linden Lab (see FAQ). This project page and its contents are not endorsed, managed or supervised by Linden Lab. Linden Lab may link to this resource in the future solely as an informational service to the Second Life community.
SL Cert - Advanced Land Management
Overview
This is the criteria required for a person to become certified on Second Life Land Management at the advanced level.
Audience
Anyone who intends to demonstrate that they have advanced land management skills and have passed the basic and intermediate levels
Pre-requisites
Completion of the testing at an intermediate level
Criteria for testing to Advanced Level
Lag: causes and cures Identifying reasons for lag. Deduce whether lag is client or server side. Demonstrate a knowledge of how scripts, collisions and physics affect the performance of a sim.
Debugging a SIM
Correctly identify problem areas of a region. Understand the basic functions of the region's stats. Demonstrate how to use the debug facility to identify potential issue and resolve them. Understand the debug functions return and disable. Know the implications of disabling a scripted object through the debug menu.
Editing ground texture levels
Demonstrate a understanding on how terrain heights work, and configure a region to have different appearances at similar heights.
Buying and Selling regions through Linden Transfer
Explain the process of buying land directly from the land portal and from another resident as a Linden Transfer. Explain the difference between support available with a premium account versus a concierge account.
Using Beacons & Rendering
Understand how beacons can be used to help identify issues on a sim. Use the rendering options to remove elements via the client to help track down lost objects.
RAW Files Demonstrate an understanding of RAW files, what they are and how to use them. Explain uploading and downloading RAW files and demonstrate an understanding of "baking" a terrain.