Difference between revisions of "SL Cert - Intermediate Land Management"
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==Pre-requisites== | ==Pre-requisites== | ||
Completion of the testing at | Completion of the testing at a basic level | ||
== Criteria for testing to | == Criteria for testing to Intermediate Level== | ||
'''Land Dividing and Joining''' | '''Land Dividing and Joining''' |
Revision as of 07:39, 4 April 2009
Hunter Benazzi SL Cert Intermediate Land Management
Overview
This is the criteria required for a person to become certified on Second Life Land Management at the intermediate level.
Audience
Anyone who intends to demonstrate that they have intermediate land management skills and have passed the basic level
Pre-requisites
Completion of the testing at a basic level
Criteria for testing to Intermediate Level
Land Dividing and Joining Understand and demontsrate the sub-dividing & joining of parcels. Being able to correctly create sizes required and irregular shapes.
Selling & Reclaiming Land Demonstrate the ability to sell a parcel of land and the implications. Also, the ability to reclaim a parcel, "clean" it and set for sale.
Setting Estate-wide options (Estate manager) Demonstrate an understanding of options that will efect the entire region and their implications on local parcel settings.
Finding & returning objects
Use basic tools to find objects owned by others on a parcel and return them without affecting other residents objects.
Restarting and Rollbacks
Understand the implications of restarting a region and some of the issues that require this to be done. Demonstrate an understanding of the implications of Rolling Back a region.
Region Security - griefing
Demonstrate that you can identify a griefing attack and list how this may differ from a tennant's mistake. Understand how to eliminate griefing effects to your viewer and locate the source of a particle emitting object. Identify the griefer and raise an Abuse Report, ensuring that he is no longer able to enter the region.
Changing ground textures
Be capable of changing ground textures on a sim, and have a conceptual awareness for the need to have four seperate textures.
Adjusting environmental settings on an estate
Understand the environmental features of a region, how to set the sun & water levels, terraforming levels and how much can be over-ruled by the local viewer.