REZ DAMAGE
Revision as of 17:02, 13 August 2024 by Nexii Malthus (talk | contribs) (Created page with "{{LSL Constant |name=REZ_DAMAGE |type=integer |value=8 |desc=Sets the damage amount delivered by a prim on collision when the object is rezzed. |caveats= * Collideable damage...")
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Description
Constant: integer REZ_DAMAGE = 8;The integer constant REZ_DAMAGE has the value 8
Sets the damage amount delivered by a prim on collision when the object is rezzed.
Caveats
- Collideable damage as set via llSetDamage, PRIM_DAMAGE, and REZ_DAMAGE is limited to 100 maximum
Related Articles
Constants
• | REZ_DAMAGE_TYPE | |||
• | PRIM_DAMAGE | |||
• | OBJECT_DAMAGE | |||
• | OBJECT_DAMAGE_TYPE |
Functions
• | llRezObjectWithParams | |||
• | llSetDamage |
Articles
• | Combat2 |