REZ DAMAGE

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Revision as of 17:02, 13 August 2024 by Nexii Malthus (talk | contribs) (Created page with "{{LSL Constant |name=REZ_DAMAGE |type=integer |value=8 |desc=Sets the damage amount delivered by a prim on collision when the object is rezzed. |caveats= * Collideable damage...")
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Description

Constant: integer REZ_DAMAGE = 8;

The integer constant REZ_DAMAGE has the value 8

Sets the damage amount delivered by a prim on collision when the object is rezzed.

Caveats


Related Articles

Constants

•  REZ_DAMAGE_TYPE
•  PRIM_DAMAGE
•  OBJECT_DAMAGE
•  OBJECT_DAMAGE_TYPE

Functions

•  llRezObjectWithParams
•  llSetDamage

Articles

•  Combat2

Deep Notes

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Signature

integer REZ_DAMAGE = 8;