REZ DAMAGE TYPE
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Description
Constant: integer REZ_DAMAGE_TYPE = 12;The integer constant REZ_DAMAGE_TYPE has the value 12
Sets the damage type when rezzed to apply when this prim collides with another object. Can match one of the DAMAGE_TYPE_* constants, be a custom damage type or be a repurposed damage field.
Caveats
Related Articles
Constants
• | REZ_DAMAGE | |||
• | PRIM_DAMAGE | |||
• | OBJECT_DAMAGE | |||
• | OBJECT_DAMAGE_TYPE |
Functions
• | llRezObjectWithParams | |||
• | llSetDamage |
Articles
• | Combat2 |