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- llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density2 KB (190 words) - 15:45, 22 November 2023
- ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail6 KB (312 words) - 14:29, 22 November 2023
- ...verage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] detail, [[integer]] is_default6 KB (366 words) - 14:49, 22 November 2023
- ...T|restitution}}, [[float]] {{LSLPT|friction}}, [[float]] {{LSLPT|density}} ]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}2 KB (163 words) - 15:34, 22 November 2023
- ...ootnote=Returned values are in the range {{Interval|gte=0.0|lte=2.0|center=density}}{{Interval/Footnote}}. Values above 1.0 indicate rain. |return_text=that is the cloud density at the [[llGetPos|prim position]] + {{LSLPT|offset}}2 KB (294 words) - 11:59, 24 June 2020
- ...T|restitution}}, [[float]] {{LSLPT|friction}}, [[float]] {{LSLPT|density}} ]</code> {{LSL DefineRow|float|density|{{#var:p_density_desc}}}}2 KB (169 words) - 07:26, 11 April 2021
- ** Density [1 to 22587] * Density should affect collisions with a denser object being affected less in a coll3 KB (395 words) - 14:09, 29 March 2011
- llSetPhysicsMaterial(GRAVITY_MULTIPLIER | RESTITUTION | FRICTION | DENSITY, 0.5,0.9,0.1,1.0); |p5_type=float|p5_name=density2 KB (258 words) - 12:28, 10 July 2022
- ...placed without an order. Sim density is higher here, but close to the sim density of [[Unassociated Sims]].1 KB (181 words) - 13:33, 23 December 2023
- ...mpared to structures like [[A081 Sim Cluster]] but A074 is the champion of density, with 350-400 sims (higher then its neighbor structures).1 KB (197 words) - 13:30, 23 December 2023
- ...t is a large flat plain. The plain is covered with urban land, with a high density of roads and a railway (see below). There are some rural sims in North, whe ...access. Roads are present also in the rural part, where they have a lower density, but still there is no sim without road access.2 KB (354 words) - 16:28, 6 February 2014
- ...color, float coverage, float scale, float variance, vector scroll, vector density, vector detail * density: The X/Y and D parameter used to generate cloud density. <br/>range = [<0,0,0>, <1,1,3>]5 KB (722 words) - 10:20, 27 July 2023
- ...higher then any [[Continent]]. Sim density is, however, very low, the same density seen in nearby [[Unassociated Sims]]. It has 150 sims. For comparation, [[S1 KB (231 words) - 13:35, 23 December 2023
- ...id Map And Dimensions]]. Even so, sim density is low, about 10% of the sim density in a continent. The vast majority of these sims are placed in mathematical1 KB (244 words) - 13:40, 23 December 2023
- |i5_type=float|i5_name=density |r5_type=float|r5_name=density2 KB (268 words) - 11:30, 8 August 2012
- ...en each two sims (that means a sim density of 10%, higher then average sim density in [[Unassociated Sims]].1 KB (241 words) - 13:36, 23 December 2023
- ...It is a small sim cluster. Compared with nearby [[Unassociated Sims]], sim density is higher in here. Population is not high and there is much land for sale o565 bytes (87 words) - 13:50, 23 December 2023
- llSay(0,"The Density of this object is " + (string)llDensityOfB); llSay(0,"The Density of this object is " + (string)llDensityOfB);4 KB (463 words) - 18:18, 26 April 2007
- [[Gaeta 1]] holds the record of the lowest density of inhabited land. Even if a large surface is owned by land corporations, n ...asy divided in two groups. The old parts of Sansara have a high population density, similar to Hterocera. The reason for this is the high-developed infrastrct5 KB (845 words) - 15:23, 29 March 2014
- ...verage, [[float]] scale, [[float]] variance, [[vector]] scroll, [[vector]] density, [[vector]] detail, [[integer]] is_default * density: The X/Y and D parameter used to generate cloud density6 KB (858 words) - 10:04, 20 January 2024