Difference between revisions of "LlSound"

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|p1_type=string|p1_name=sound
|p1_type=string|p1_name=sound
|p2_type=float|p2_name=volume
|p2_type=float|p2_name=volume
|p3_type=integer|p3_name=queue|p3_desc=boolean, weather or not to queue the song ({{LSLG|TRUE}}) or interrupt the playing song ({{LSLG|FALSE}}).
|p3_type=integer|p3_name=queue|p3_desc=boolean, whether or not to queue the song ({{LSLG|TRUE}}) or interrupt the playing song ({{LSLG|FALSE}}).
|p4_type=integer|p4_name=loop|p4_desc=boolean, weather or not to loop the song.
|p4_type=integer|p4_name=loop|p4_desc=boolean, whether or not to loop the song.
|func_footnote
|func_footnote
|func_desc=Plays '''sound''' at '''volume''' and whether it should '''loop''' or not.
|func_desc=Plays '''sound''' at '''volume''' and whether it should '''loop''' or not.

Revision as of 00:45, 30 June 2007

Emblem-important.png Deprecated integer
(This function has been deprecated, please use llPlaySound instead.)

Summary

Function: llSound( string sound, float volume, integer queue, integer loop );

Plays sound at volume and whether it should loop or not.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• integer queue boolean, whether or not to queue the song (TRUE) or interrupt the playing song (FALSE).
• integer loop boolean, whether or not to loop the song.

Caveats

  • This function has been deprecated, please use llPlaySound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Deep Notes

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Signature

function void llSound( string sound, float volume, integer queue, integer loop );