llSound

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Revision as of 23:12, 22 February 2007 by Strife Onizuka (talk | contribs)
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Emblem-important.png Deprecated integer
(This function has been deprecated, please use llPlaySound instead.)

Summary

Function: llSound( string sound, float volume, integer queue, integer loop );

Plays sound at volume and whether it should loop or not.

• string sound a sound in the inventory of the prim this script is in or a UUID of a sound
• float volume between 0.0 (silent) and 1.0 (loud) (0.0 <= volume <= 1.0)
• integer queue boolean, weather or not to queue the song (TRUE) or interrupt the playing song (FALSE).
• integer loop boolean, weather or not to loop the song.

Caveats

  • This function has been deprecated, please use llPlaySound instead.
  • If sound is missing from the prim's inventory and it is not a UUID or it is not a sound then an error is shouted on DEBUG_CHANNEL.
  • If sound is a UUID then there are no new asset permissions consequences for the object.
    • The resulting object develops no new usage restrictions that might have occurred if the asset had been placed in the prims inventory.
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Examples

Deep Notes

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Signature

function void llSound( string sound, float volume, integer queue, integer loop );