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  • |func=llVolumeDetect|p1_type=integer|p1_subtype=boolean|p1_name=detect *It can only be applied to the root prim (which will make the entire object Vol
    3 KB (430 words) - 07:45, 20 November 2023
  • * <code>[[llVolumeDetect]]([[TRUE]])</code> objects get trigger [[collision_start]] and [[collision_ ...s=<syntaxhighlight lang="lsl2">//Will turn phantom when someone bumps into it if on the list
    2 KB (248 words) - 15:29, 24 August 2022
  • Would you like your creation to make noise when someone clicks on it? llVolumeDetect(TRUE);
    3 KB (360 words) - 15:38, 25 January 2015
  • ...over above water too (or below if height is negative)|fd=ignore water like it isn't there}} ...bove the height (like, walking up a prim ramp), llSetHoverHeight will pull it back down, unlike the similar [[llGroundRepel]]
    3 KB (416 words) - 21:38, 17 February 2024
  • ...s|agent|An [[Viewerhelp:Glossary#agent|avatar]], as the [[simulator]] sees it.}} ...with it. Scripts in a nonphysical object can detect [[collision]]s (unless it is [[#phantom|phantom]]). Set with the [[Viewerhelp:Build Tools - Object|ob
    2 KB (312 words) - 19:25, 23 July 2011
  • If {{LSLP|id}} is an invalid key or a [[NULL_KEY|null key]], it is considered blank.<br/> *Any call of llCollisionFilter in the same event as [[llVolumeDetect]] changing (not just being called, but actually moving from [[FALSE]] to [[
    3 KB (441 words) - 19:26, 21 May 2020
  • ...ct interpenetrates the object the objects scripts will be notified (unless it is another volume detect object). * Don't enable physics on your object unless you are prepared for it to immediately fall to the ground.
    2 KB (275 words) - 17:49, 21 December 2013
  • * Place prim where avatars will walk through it at least 1 second per file ahead of where the sounds will trigger. ...are hitting memory issues due to the number of files in a single preloader it would be better to split the load between multiple preloaders staggered aro
    4 KB (528 words) - 18:06, 24 January 2015
  • # No special instructions. It operates stand alone once installed. // This library is free software; you can redistribute it and/or
    5 KB (484 words) - 10:18, 28 October 2015
  • This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by
    3 KB (437 words) - 10:18, 25 January 2015
  • ...volume detect]] it doesn't collide with terrain. ''Unlike'' volume detect, it will not register {{LSLGC|Collision|collision}} events.
    4 KB (482 words) - 02:12, 27 December 2013
  • // Give me credit by leaving it in the script I created. llVolumeDetect(TRUE);
    4 KB (466 words) - 15:11, 24 January 2015
  • This is a shell for a [[HUD]] Dispenser. It detects an [[avatar]] by the [[collision]] event, then rezzes an object tha llVolumeDetect(TRUE);
    6 KB (682 words) - 15:33, 24 August 2022
  • ...29%20Rausch/145/89/26 Combat (sandbox) Rausch] and the two regions next to it. ...he bot. This technology works well against less sophisticated weapons, but it can and has been defeated.
    4 KB (732 words) - 10:01, 30 November 2010
  • /* This program is free software. It comes without any warranty, to * the extent permitted by applicable law. You can redistribute it
    8 KB (832 words) - 18:14, 30 May 2023
  • ...and they will collide at the lower LOD until the RCCS automagically raises it ...the single Action instance will migrate with the script that first created it; the other piece of the object will have no Action.
    5 KB (710 words) - 22:47, 14 August 2012
  • There is a lot of options for how to create pathfinding creatures. It’s best to start by having an idea of what you want to create, either a re 3D spatial free flight is at present unavailable. We can however fake it but one of the following methods:
    8 KB (1,057 words) - 15:34, 25 January 2015
  • ...r some time, so am posting it here so it's intended purpose/person I wrote it for doesn't get completely forgotten (by me). ...with this prim, they will be sent home, and banned for the number of days it will take till they are old enough to come back.
    10 KB (1,415 words) - 17:57, 24 January 2015
  • ...2 - When I purchase Linden Dollars, I have to close the viewer and restart it in order for the Lindens to appear in my account. - {{User|Ashley Shi}} * {{jira|SVC-3166}} - Votes: 4 - llVolumeDetect collision_start/collision_end undependable - {{User|Vex Streeter}}
    4 KB (577 words) - 09:35, 28 April 2010
  • [11:59] <font color=#5800b2><b>Imaze Rhiano</b><nowiki>: nuuuu... it is UI's fault</nowiki></font> ...n the ground, then it's the person's fault for it not doing what they told it to do?</nowiki></font>
    47 KB (7,243 words) - 15:13, 27 October 2011
  • ...with llRegionSayTo - not sure if it is a real bug yet, still need to repro it</nowiki></font> ...] <font color=#b500b5><b>Helena Lycia</b><nowiki>: Was hoping to have done it in time for here but got distracted by Google+</nowiki></font>
    32 KB (4,801 words) - 10:56, 10 January 2012
  • ...] <font color=#330026><b>Andrew Linden</b><nowiki>: In the current mesh RC it works pretty good, but there are a few ways land owners can go over their r ...ndrew Linden</b><nowiki>: If I actually make a difference then I'll submit it for test. If not, I'll abandon the work.</nowiki></font>
    44 KB (6,663 words) - 13:58, 16 August 2011
  • ! Who is working on it ? | [[llVolumeDetect|llVolumeDetect]] || [[llVolumeDetect/fr|llVolumeDetect]] ||Ales Beaumont ||Done ||08-06-17
    34 KB (3,514 words) - 01:46, 24 September 2010
  • ...<font color=#b500b5><b>Jonathan Yap</b><nowiki>: Is there a date for when it will go out on aditi?</nowiki></font> ...2 upgrade there, hopefully later this week. But I wouldn't be surprised if it ended up pushed out to next week.</nowiki></font>
    28 KB (4,527 words) - 10:52, 10 January 2012
  • ...<font color=#b500b5><b>Jonathan Yap</b><nowiki>: Is there a date for when it will go out on aditi?</nowiki></font> ...2 upgrade there, hopefully later this week. But I wouldn't be surprised if it ended up pushed out to next week.</nowiki></font>
    28 KB (4,527 words) - 16:11, 9 January 2012
  • ...rasia</b><nowiki>: with no activity will cause an account to cancel, won't it?</nowiki></font> ...r=#005ab5><b>Vincent Nacon</b><nowiki>: but no need for sit target because it has proper physic... so you can sit where you aim, as you please</nowiki></
    46 KB (7,344 words) - 14:31, 31 January 2012
  • ...r=#330026><b>Andrew Linden</b><nowiki>: Simon Linden won't be able to make it today. He's on vacation.</nowiki></font> ...ere we'll decide if we're going to patch the RC channel, roll back. or let it sit very crashy.</nowiki></font>
    42 KB (6,475 words) - 15:04, 5 July 2011
  • ...ust pathfinding results for a single height of character. Most of the time it doesn't matter if your character is shorter or a bit taller, but you'll get |width=100% style="padding:0 6px;"|and (b) A tall character may think it can walk somewhere but bump into a low ceiling
    136 KB (17,236 words) - 13:38, 30 April 2012
  • ...=#5800b2><b>Pauline Darkfury</b><nowiki>: I thought Kelly had arrived, but it was "hail Kelly", not "Hai Kelly" ;)</nowiki></font> [16:11] <font color=#000c33><b>Simon Linden</b><nowiki>: That's pretty much it for releases ... Andrew, did you have other news?</nowiki></font>
    52 KB (8,056 words) - 15:38, 5 July 2011
  • * [15:03] Motor LoonMotor Loon picks up the Crash Protection Box and shakes it violently... * [15:07] Oskar Linden: I want to make sure I can learn about it
    34 KB (4,877 words) - 16:41, 19 April 2012
  • ...YPE]], which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants: ...KSET]] - returned for movable obstacles, movable phantoms, physical, and [[llVolumeDetect|volumedetect]] objects
    44 KB (6,060 words) - 08:50, 19 December 2012
  • |width=100% style=" padding:0 3px;"|Is there a date for when it will go out on aditi? ...2 upgrade there, hopefully later this week. But I wouldn't be surprised if it ended up pushed out to next week.
    70 KB (8,795 words) - 09:24, 25 March 2011
  • [16:06] <font color=#440044><b>Andrew Linden</b><nowiki>: It returns an integer</nowiki></font> ...n</b><nowiki>: You need the usual permissions to move an object there, but it's a direct move ... no steps getting there</nowiki></font>
    45 KB (7,181 words) - 18:18, 16 December 2011
  • [2013/10/10 15:04] Maestro Linden: so it looks like we just have the usual server updates (there aren't many) and an ...3/10/10 15:05] Maestro Linden: if somebody sends a notice now, do you see it inworld?
    32 KB (4,240 words) - 16:25, 10 October 2013
  • ...0b5b5><b>Asterion Coen</b><nowiki>: i was wondering where hidded your hat; it just rezzed :)</nowiki></font> [12:03] <font color=#00b500><b>Vincent Nacon</b><nowiki>: currently it seem to have broken collision event in pathfinding sims</nowiki></font>
    49 KB (7,633 words) - 08:17, 12 March 2012
  • ...ont color=#808080><b>anticrash_REGULAR</b><nowiki>: Attachments cannot use llVolumeDetect.</nowiki></font> ...made a quick Randomize color linkset script with self script remove after it's done</nowiki></font>
    49 KB (7,623 words) - 18:21, 6 January 2012
  • * [12:04] Soft Linden: It's possible it's only keying a profile rebuild off a subset of the fie.ds ...06] Soft Linden: I think there is a systematic problem.... but not sure if it's new server types, new datacenter or what
    27 KB (4,156 words) - 10:29, 28 April 2010
  • ...nt color=#440f00><b>Baker Linden</b><nowiki>: Don't ask me much else about it -- I've been working on group ban stuff :)</nowiki></font> ...<b>Baker Linden</b><nowiki>: oh, sorry about that, it's not the SF Gate -- it's the San Francisco Chronicle: </nowiki>http://www.sfchronicle.com/business
    65 KB (10,576 words) - 17:15, 1 July 2013
  • ** It was a showstopper and blocked promotion. ...Message|instant messages]] can corrupt returned object location URL making it impossible to determine the object's location.
    27 KB (3,964 words) - 16:54, 13 September 2012
  • ...The Second Life Beta Viewer supports this new capability. You can obtain it from the [https://secondlife.com/support/downloads/ viewer downloads] page. ...YPE]], which returns the pathfinding setting of any object in the region. It returns an integer matching one of the following new constants:
    37 KB (5,142 words) - 15:01, 17 December 2012
  • * [15:00] Rickk Turbo: i need a faster PC hulu it playing too slow :\ * [15:00] Draconis Neurocam: it was xstorm
    27 KB (3,805 words) - 16:15, 26 April 2012
  • == Back at it today! == * we disabled it because of issues with non thread safe code
    40 KB (5,860 words) - 18:49, 8 December 2010
  • * [15:02] Oskar Linden: it's a heatwave here too * [15:02] SonicAnd Miles: if it ever got to 106 C were in trouble
    34 KB (4,924 words) - 16:13, 28 June 2012
  • ...#0000b2><b>Vincent Nacon</b><nowiki>: where does this mega prim vanishing? it doesn't seem to affect everywhere</nowiki></font> ...<b>Helena Lycia</b><nowiki>: Yes, there was a JIRA but I'd have to hut for it</nowiki></font>
    52 KB (8,096 words) - 17:16, 21 October 2011
  • * it was an issue with the simulator forgetting your session id on tp's from RC * Status of Mono on it's Internal Grid
    57 KB (8,401 words) - 18:09, 7 October 2010
  • ...lculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures. ...ht half of the faces at each LOD, but it should be half squared, shouldn't it? Could you please enlighten me with the correct way to calculate this. [Dav
    98 KB (12,475 words) - 15:01, 12 March 2012
  • ...of the SLRR is long and growing, so multiple pages are required to present it in appropriate detail: ...sage of a train (or any scripted non-Phantom object in motion) using the [[llVolumeDetect]] function. When a 'train' is detected that information is transmitted to t
    25 KB (3,983 words) - 18:12, 2 June 2015
  • ...ssing line in merge . voice channel info was not properly being set, hence it wasn't being passed back to the viewer *** {{jira|SVC-7297}} 'excessive instant message' throttle kicks in when it shouldn't
    34 KB (5,006 words) - 14:31, 3 November 2011
  • ** It was a showstopper and blocked promotion. ...Message|instant messages]] can corrupt returned object location URL making it impossible to determine the object's location.
    42 KB (6,250 words) - 14:48, 13 September 2012
  • ...tion called llManageEstateAccess(). Estate Owner or Estate Managers can us it to add or remove agents from the estate's agent access or ban lists or grou *** {{jira|SVC-7297}} 'excessive instant message' throttle kicks in when it shouldn't
    38 KB (5,513 words) - 14:24, 27 October 2011

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