Difference between revisions of "Template:LSL Constants/PrimitiveParams/type"

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{{!}}- {{#if:{{{table|}}}<noinclude>1</noinclude>|{{Hl2}}}}
{{!}}- {{#if:{{{table|}}}<noinclude>1</noinclude>|{{Hl2}}}}
! {{#if:{{#var:CPPt_sortable}}||colspan="2"}} {{!}} {{HoverText|flag|PRIM_TYPE_* flag}}&nbsp;Constants
! {{#if:{{#var:CPPt_sortable}}||colspan="2"}} {{!}} {{HoverText|flag|PRIM_TYPE_* flag}}&nbsp;Constants
{{#if:{{#var:CPPt_sortable}}|! title="Value" {{!}}}}
{{#if:{{#var:CPPt_sortable}}|! title="Value" style="width:2em;" {{!}}}}
! colspan="6" id="PRIM_TYPE_flag_parameters" {{!}} {{GetSet|{{{1|set}}}|Additional&nbsp;Return&nbsp;Values|Flag&nbsp;Parameters}}
! colspan="6" id="PRIM_TYPE_flag_parameters" {{!}} {{GetSet|{{{1|set}}}|Additional&nbsp;Return&nbsp;Values|Flag&nbsp;Parameters}}
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_BOX|integer|0}}
{{LSL ConstTB|PRIM_TYPE_BOX|integer|0|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_box|twist}}, [[vector]]&nbsp;{{LSL Param|z_taper|top_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}&nbsp;]
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_box|twist}}, [[vector]]&nbsp;{{LSL Param|z_taper|top_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}&nbsp;]
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_CYLINDER|integer|1}}
{{LSL ConstTB|PRIM_TYPE_CYLINDER|integer|1|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_box|twist}}, [[vector]]&nbsp;{{LSL Param|z_taper|top_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}&nbsp;]
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_box|twist}}, [[vector]]&nbsp;{{LSL Param|z_taper|top_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}&nbsp;]
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_PRISM|integer|2}}
{{LSL ConstTB|PRIM_TYPE_PRISM|integer|2|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_box|twist}}, [[vector]]&nbsp;{{LSL Param|z_taper|top_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}&nbsp;]
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_box|twist}}, [[vector]]&nbsp;{{LSL Param|z_taper|top_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}&nbsp;]
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_SPHERE|integer|3}}
{{LSL ConstTB|PRIM_TYPE_SPHERE|integer|3|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|cut|dimple}}]
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|cut|dimple}}]
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_TORUS|integer|4}}
{{LSL ConstTB|PRIM_TYPE_TORUS|integer|4|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|hole_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}, [[vector]]&nbsp;{{LSL Param|cut|advanced_cut}}, [[vector]]&nbsp;{{LSL Param|taper}}, [[float]]&nbsp;{{LSL Param|revolutions}}, [[float]]&nbsp;{{LSL Param|radius_offset}}, [[float]]&nbsp;{{LSL Param|skew}}&nbsp;]
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|hole_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}, [[vector]]&nbsp;{{LSL Param|cut|advanced_cut}}, [[vector]]&nbsp;{{LSL Param|taper}}, [[float]]&nbsp;{{LSL Param|revolutions}}, [[float]]&nbsp;{{LSL Param|radius_offset}}, [[float]]&nbsp;{{LSL Param|skew}}&nbsp;]
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_TUBE|integer|5}}
{{LSL ConstTB|PRIM_TYPE_TUBE|integer|5|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|hole_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}, [[vector]]&nbsp;{{LSL Param|cut|advanced_cut}}, [[vector]]&nbsp;{{LSL Param|taper}}, [[float]]&nbsp;{{LSL Param|revolutions}}, [[float]]&nbsp;{{LSL Param|radius_offset}}, [[float]]&nbsp;{{LSL Param|skew}}&nbsp;]
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|hole_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}, [[vector]]&nbsp;{{LSL Param|cut|advanced_cut}}, [[vector]]&nbsp;{{LSL Param|taper}}, [[float]]&nbsp;{{LSL Param|revolutions}}, [[float]]&nbsp;{{LSL Param|radius_offset}}, [[float]]&nbsp;{{LSL Param|skew}}&nbsp;]
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_RING|integer|6}}
{{LSL ConstTB|PRIM_TYPE_RING|integer|6|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|hole_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}, [[vector]]&nbsp;{{LSL Param|cut|advanced_cut}}, [[vector]]&nbsp;{{LSL Param|taper}}, [[float]]&nbsp;{{LSL Param|revolutions}}, [[float]]&nbsp;{{LSL Param|radius_offset}}, [[float]]&nbsp;{{LSL Param|skew}}&nbsp;]
{{!}} colspan="6" {{!}} [ [[integer]]&nbsp;{{LSL Param|hole_shape}}, [[vector]]&nbsp;{{LSL Param|cut}}, [[float]]&nbsp;{{LSL Param|hollow}}, [[vector]]&nbsp;{{LSL Param|twist_torus|twist}}, [[vector]]&nbsp;{{LSL Param|hole_size}}, [[vector]]&nbsp;{{LSL Param|top_shear}}, [[vector]]&nbsp;{{LSL Param|cut|advanced_cut}}, [[vector]]&nbsp;{{LSL Param|taper}}, [[float]]&nbsp;{{LSL Param|revolutions}}, [[float]]&nbsp;{{LSL Param|radius_offset}}, [[float]]&nbsp;{{LSL Param|skew}}&nbsp;]
{{!}}-
{{!}}-
{{LSL ConstTB|PRIM_TYPE_SCULPT|integer|7}}
{{LSL ConstTB|PRIM_TYPE_SCULPT|integer|7|s2=style="text-align: center;"}}
{{!}} colspan="6" {{!}} [ [[string]]&nbsp;{{LSL Param|map}},&nbsp;[[integer]]&nbsp;{{LSL Param|type}}&nbsp;] [[Sculpted_Prims:_FAQ]]
{{!}} colspan="6" {{!}} [ [[string]]&nbsp;{{LSL Param|map}},&nbsp;[[integer]]&nbsp;{{LSL Param|type}}&nbsp;] [[Sculpted_Prims:_FAQ]]
{{!}}-{{#if:{{{simple|}}}<noinclude>1</noinclude>||
{{!}}-{{#if:{{{simple|}}}<noinclude>1</noinclude>||

Revision as of 14:56, 18 April 2009

flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ] Sculpted_Prims:_FAQ
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ] Sculpted_Prims:_FAQ
  hole_shape Flags Shape hole_shape Flags Shape
PRIM_HOLE_DEFAULT 0x00 Default PRIM_HOLE_SQUARE 0x20 Square
PRIM_HOLE_CIRCLE 0x10 Circle PRIM_HOLE_TRIANGLE 0x30 Triangle
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_MESH 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_ANIMESH 0x20 Animesh Read-only flag to query Animated mesh status.
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ] Sculpted_Prims:_FAQ
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ] Sculpted_Prims:_FAQ
flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ] Sculpted_Prims:_FAQ
  hole_shape Flags Shape hole_shape Flags Shape
PRIM_HOLE_DEFAULT 0x00 Default PRIM_HOLE_SQUARE 0x20 Square
PRIM_HOLE_CIRCLE 0x10 Circle PRIM_HOLE_TRIANGLE 0x30 Triangle
type Flags Style Description
PRIM_SCULPT_TYPE_SPHERE 1 Sphere Converge top & bottom, stitch left side to right
PRIM_SCULPT_TYPE_TORUS 2 Torus Stitch top to bottom, stitch left side to right
PRIM_SCULPT_TYPE_PLANE 3 Plane No stitching or converging
PRIM_SCULPT_TYPE_CYLINDER 4 Cylinder Stitch left side to right.
PRIM_SCULPT_TYPE_MESH 5 Mesh model See: Mesh
PRIM_SCULPT_FLAG_ZZZZZZZZ 63
PRIM_SCULPT_FLAG_ANIMESH 0x20 Animesh Read-only flag to query Animated mesh status.
PRIM_SCULPT_FLAG_INVERT 0x40 Invert Render inside out (inverts the normals).
PRIM_SCULPT_FLAG_MIRROR 0x80 Mirror Render an X axis mirror of the sculpty.


flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ] Sculpted_Prims:_FAQ


flag Constants Flag Parameters
PRIM_TYPE_BOX 0 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_CYLINDER 1 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_PRISM 2 [ integer hole_shape, vector cut, float hollow, vector twist, vector top_size, vector top_shear ]
PRIM_TYPE_SPHERE 3 [ integer hole_shape, vector cut, float hollow, vector twist, vector dimple]
PRIM_TYPE_TORUS 4 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_TUBE 5 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_RING 6 [ integer hole_shape, vector cut, float hollow, vector twist, vector hole_size, vector top_shear, vector advanced_cut, vector taper, float revolutions, float radius_offset, float skew ]
PRIM_TYPE_SCULPT 7 [ string map, integer type ] Sculpted_Prims:_FAQ