Difference between revisions of "Category:Articles in need of haiku"
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{{LSL Header}} | |||
As part of the [[LSL Portal Poetry Project]], these articles are in need of haiku. | |||
If you would like to see which articles already have Haiku. Try: [[:Category:Articles with haiku]] | |||
Example: [[llGetPizza]] (the order of the parameters in the definition has no effect on the rendering). | |||
<nowiki>{{LSL_Function | |||
|func_id|func_sleep=1800|func_energy=10.0 | |||
|mode=request|func=llGetPizza|sort=GetPizza | |||
|func_desc=Orders a pizza paid by M Linden while agent is logged into Second Life. | |||
|p1_type=key|p1_name=dest|p1_desc=Avatar [[UUID]]. | |||
|func_footnote=The avatar '''destination''' does not have to be in the same sim, but should be close by to reduce delivery latency. | |||
|return_text | |||
|spec | |||
|caveats=.. or your money back! (Successful delivery may cause user to sleep too) | |||
|examples= | |||
<lsl> | |||
llGetPizza(llAvatarOnTargetSitsAndWaits()); | |||
</lsl> | |||
|helpers | |||
|related | |||
|also | |||
|notes=A long time feature of a popular MMO. Should be added to Second Life to keep up. | |||
</nowiki><font style="color:red;"><nowiki>|haiku= | |||
{{Haiku|If you got this far|as if to write a haiku|enjoy April first}}</nowiki></font><nowiki> | |||
|cat1 | |||
|cat2 | |||
|cat3 | |||
}}</nowiki> |
Latest revision as of 20:16, 31 March 2014
LSL Portal | Functions | Events | Types | Operators | Constants | Flow Control | Script Library | Categorized Library | Tutorials |
As part of the LSL Portal Poetry Project, these articles are in need of haiku.
If you would like to see which articles already have Haiku. Try: Category:Articles with haiku
Example: llGetPizza (the order of the parameters in the definition has no effect on the rendering).
{{LSL_Function |func_id|func_sleep=1800|func_energy=10.0 |mode=request|func=llGetPizza|sort=GetPizza |func_desc=Orders a pizza paid by M Linden while agent is logged into Second Life. |p1_type=key|p1_name=dest|p1_desc=Avatar [[UUID]]. |func_footnote=The avatar '''destination''' does not have to be in the same sim, but should be close by to reduce delivery latency. |return_text |spec |caveats=.. or your money back! (Successful delivery may cause user to sleep too) |examples= <lsl> llGetPizza(llAvatarOnTargetSitsAndWaits()); </lsl> |helpers |related |also |notes=A long time feature of a popular MMO. Should be added to Second Life to keep up. |haiku= {{Haiku|If you got this far|as if to write a haiku|enjoy April first}} |cat1 |cat2 |cat3 }}
Pages in category "Articles in need of haiku"
The following 200 pages are in this category, out of 1,105 total.
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- LlAcos
- ACTIVE
- ACTIVE/es
- LlAddToLandPassList
- LlAdjustDamage
- LlAdjustSoundVolume
- AGENT
- LlAgentInExperience
- AGENT ALWAYS RUN
- AGENT ATTACHMENTS
- AGENT AUTOPILOT
- AGENT AWAY
- AGENT BUSY
- AGENT BY LEGACY NAME
- AGENT BY USERNAME
- AGENT CROUCHING
- AGENT FLYING
- AGENT IN AIR
- AGENT LIST PARCEL
- AGENT LIST PARCEL OWNER
- AGENT LIST REGION
- AGENT MOUSELOOK
- AGENT ON OBJECT
- AGENT SCRIPTED
- AGENT SITTING
- AGENT TYPING
- AGENT WALKING
- LlAllowInventoryDrop
- ALL SIDES
- LlAngleBetween
- ANIM ON
- LlApplyRotationalImpulse
- LlAsin
- ATTACH AVATAR CENTER
- ATTACH BACK
- ATTACH BELLY
- ATTACH CHEST
- ATTACH CHIN
- ATTACH FACE JAW
- ATTACH FACE LEAR
- ATTACH FACE LEYE
- ATTACH FACE REAR
- ATTACH FACE REYE
- ATTACH FACE TONGUE
- ATTACH GROIN
- ATTACH HEAD
- ATTACH HIND LFOOT
- ATTACH HIND RFOOT
- ATTACH HUD BOTTOM
- ATTACH HUD BOTTOM LEFT
- ATTACH HUD BOTTOM RIGHT
- ATTACH HUD CENTER 1
- ATTACH HUD CENTER 2
- ATTACH HUD TOP CENTER
- ATTACH HUD TOP LEFT
- ATTACH HUD TOP RIGHT
- ATTACH LEAR
- ATTACH LEFT PEC
- ATTACH LEYE
- ATTACH LFOOT
- ATTACH LHAND
- ATTACH LHAND RING1
- ATTACH LHIP
- ATTACH LLARM
- ATTACH LLLEG
- ATTACH LSHOULDER
- ATTACH LUARM
- ATTACH LULEG
- ATTACH LWING
- ATTACH MOUTH
- ATTACH NECK
- ATTACH NOSE
- ATTACH PELVIS
- ATTACH REAR
- ATTACH REYE
- ATTACH RFOOT
- ATTACH RHAND
- ATTACH RHAND RING1
- ATTACH RHIP
- ATTACH RIGHT PEC
- ATTACH RLARM
- ATTACH RLLEG
- ATTACH RSHOULDER
- ATTACH RUARM
- ATTACH RULEG
- ATTACH RWING
- ATTACH TAIL BASE
- ATTACH TAIL TIP
- LlAxisAngle2Rot
C
- CAMERA ACTIVE
- CAMERA BEHINDNESS ANGLE
- CAMERA BEHINDNESS LAG
- CAMERA DISTANCE
- CAMERA FOCUS
- CAMERA FOCUS LAG
- CAMERA FOCUS LOCKED
- CAMERA FOCUS OFFSET
- CAMERA FOCUS THRESHOLD
- CAMERA PITCH
- CAMERA POSITION
- CAMERA POSITION LAG
- CAMERA POSITION LOCKED
- CAMERA POSITION THRESHOLD
- LlCastRay
- LlCeil
- CHANGED ALLOWED DROP
- CHANGED COLOR
- CHANGED INVENTORY
- CHANGED LINK
- CHANGED MEDIA
- CHANGED OWNER
- CHANGED PERMISSIONS
- CHANGED REGION
- CHANGED REGION START
- CHANGED RENDER MATERIAL
- CHANGED SCALE
- CHANGED SHAPE
- CHANGED TELEPORT
- CHANGED TEXTURE
- LlChar
- CHARACTER ACCOUNT FOR SKIPPED FRAMES
- CHARACTER AVOIDANCE MODE
- CHARACTER DESIRED SPEED
- CHARACTER DESIRED TURN SPEED
- CHARACTER LENGTH
- CHARACTER MAX ACCEL
- CHARACTER MAX DECEL
- CHARACTER MAX SPEED
- CHARACTER MAX TURN RADIUS
- CHARACTER ORIENTATION
- CHARACTER RADIUS
- CHARACTER STAY WITHIN PARCEL
- CHARACTER TYPE
- CHARACTER TYPE A
- CHARACTER TYPE B
- CHARACTER TYPE C
- CHARACTER TYPE D
- CHARACTER TYPE NONE
- LlClearCameraParams
- LlClearLinkMedia
- LlClearPrimMedia
- CLICK ACTION BUY
- CLICK ACTION IGNORE
- CLICK ACTION NONE
- CLICK ACTION OPEN
- CLICK ACTION OPEN MEDIA
- CLICK ACTION PAY
- CLICK ACTION PLAY
- CLICK ACTION SIT
- CLICK ACTION TOUCH
- CLICK ACTION ZOOM
- LlCloseRemoteDataChannel
- LlCloud
- LlCollisionFilter
- LlCollisionSound
- COMBAT CHANNEL
- COMBAT LOG ID
- LlComputeHash
- CONTENT TYPE ATOM
- CONTENT TYPE FORM
- CONTENT TYPE HTML
- CONTENT TYPE JSON
- CONTENT TYPE LLSD
- CONTENT TYPE RSS
- CONTENT TYPE TEXT
- CONTENT TYPE XHTML
- CONTENT TYPE XML
- CONTROL BACK
- CONTROL DOWN
- CONTROL FWD
- CONTROL LBUTTON
- CONTROL LEFT
- CONTROL ML LBUTTON
- CONTROL RIGHT
- CONTROL ROT LEFT
- CONTROL ROT RIGHT
- CONTROL UP
- LlCos
- LlCreateCharacter
- LlCreateLink
- LlCSV2List